Sigil of Guile
Start of Combat: Gain (1+[[Dexterity_Value]]) Evasion and Ferocity. unique.
enchantment
Sigil of Insight
Start of Combat: Gain (1+[[Intellect_Value]]) Focus and Barrier. unique.
Sigil of Might
Start of Combat: Gain (1+[[Strength_Value]]) Anger and Resilience. unique.
Wonder Egg
one use: delve a Hymn, then repeat all Start of Turn effects.
magic item
Trick Egg
one use: Gain 1 Evasion and 1 Swiftness, then reset ambush.
Wrath Egg
one use: Take 3 damage, then gain Anger for each damage taken this turn.
Wisdom Egg
one use: foretell 3, then gain Focus per card's cost.
Shard of Easter
Use : Shuffle a wisdom egg. Use : Shuffle a wrath egg. Use : Shuffle a trick egg. Use : Shuffle a wonder egg. unique.
magic artifact
Bonesmen
rebound 3 random cards, then make a Basic Attack.
form
Soul Crypt
Your deck is now combine with the discard pile. You can only rebound cards as your Draw. Start of Turn: Summon a bonesmen.
Soul Enhancer Pill
one use: Consume 5 souls to gain either Permanent 3% Max or gain a random Start of Turn effect permanently.
item
Haggler's Contract
Gain an extra turn (damage action can't be played) for each unique card you played this turn. unique (20): slay your foe.
corrupted action
Cave of Echoes
If this card is in hand when I take damage, change the tides and trigger a random tidal effect on hand.
path
Ritual Staff
Deal % damage for each completed performance. on hit: Gain a Ritualist and perform for each round passed.
melee basic attack
Star Chart
If foretell this turn: Shuffle a Stardart, otherwise change the tides.
action
Trailblazer
Deal 3 damage. Increase all Burning effect by (1). on hit: Inflict permaheat. upgradeable.
melee fire basic attack
Permaheat
Whenever you play a card, gain (1) Burning. Increase this for each round passed.
fire enchantment
Raging Tide
Create a Clone for each tides change this turn. persistent.
ebb action
Make (1) Basic Attack, then change the tides. tidal: Increase this by 1. persistent.
flow action
Scry of Might
Make a Basic Attack. Make (2) Basic Attack if this is Foretold.
magic action
Ghost Strike
Make a Basic Attack. Evasion (1): Repeat for each time this card played (1).
Arsenal
Deal 2 damage. on hit: Permanently upgrade this by 1 for each affliction your foe has. untempered.
Deep Arsenal
Play (1) to shuffle an untempered arsenal. Play (3): Remove "untempered" from a random untempered cards. deep.
divine artifact
Branch of Evergreen
bury this at the start of combat. If this has firecast, firecast (0/30): Transform this to Evergreen Staff. heavy.