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0men98's Codex

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Cards Keywords Achievements

Sigil of Guile

Start of Combat: Gain (1+[[Dexterity_Value]]) Evasion and Ferocity. unique.

enchantment

Sigil of Insight

Start of Combat: Gain (1+[[Intellect_Value]]) Focus and Barrier. unique.

enchantment

Sigil of Might

Start of Combat: Gain (1+[[Strength_Value]]) Anger and Resilience. unique.

enchantment

holy energy

Wonder Egg

one use: delve a Hymn, then repeat all Start of Turn effects.

magic item

green energy

Trick Egg

one use: Gain 1 Evasion and 1 Swiftness, then reset ambush.

magic item

red energy

Wrath Egg

one use: Take 3 damage, then gain Anger for each damage taken this turn.

magic item

blue energy

Wisdom Egg

one use: foretell 3, then gain Focus per card's cost.

magic item

neutral energy
neutral energy

Shard of Easter

Use Blue: Shuffle a wisdom egg. Use Red: Shuffle a wrath egg. Use Green: Shuffle a trick egg. Use Holy: Shuffle a wonder egg. unique.

magic artifact

orange energy

Bonesmen

rebound 3 random cards, then make a Basic Attack.

form

orange energy
orange energy
blood energy
blood energy

Soul Crypt

Your deck is now combine with the discard pile. You can only rebound cards as your Draw. Start of Turn: Summon a bonesmen.

enchantment

neutral energy
blood energy
blood energy
blood energy

Soul Enhancer Pill

one use: Consume 5 souls to gain either Permanent 3% Max Health or gain a random Start of Turn effect permanently.

item

neutral energy
blood energy
blood energy
blood energy

Haggler's Contract

Gain an extra turn (damage action can't be played) for each unique card you played this turn. unique (20): slay your foe.

corrupted action

neutral energy
neutral energy
neutral energy

Cave of Echoes

If this card is in hand when I take damage, change the tides and trigger a random tidal effect on hand.

path

neutral energy
neutral energy

Ritual Staff

Deal %Health damage for each completed performance. on hit: Gain a Ritualist and perform for each round passed.

melee basic attack

aqua energy

Star Chart

If foretell this turn: Shuffle a Stardart, otherwise change the tides.

action

neutral energy
neutral energy

Trailblazer

Deal 3 damage. Increase all Burning effect by (1). on hit: Inflict permaheat. upgradeable.

melee fire basic attack

Permaheat

Whenever you play a card, gain (1) Burning. Increase this for each round passed.

fire enchantment

aqua energy

Raging Tide

Create a Clone for each tides change this turn. persistent.

ebb action

aqua energy

Raging Tide

Make (1) Basic Attack, then change the tides. tidal: Increase this by 1. persistent.

flow action

aqua energy

Scry of Might

Make a Basic Attack. Make (2) Basic Attack if this is Foretold.

magic action

aqua energy

Ghost Strike

Make a Basic Attack. Evasion (1): Repeat for each time this card played (1).

action

red energy

Arsenal

Deal 2 damage. on hit: Permanently upgrade this by 1 for each affliction your foe has. untempered.

melee basic attack

red energy

Deep Arsenal

Play (1) to shuffle an untempered arsenal. Play (3): Remove "untempered" from a random untempered cards. deep.

divine artifact

aqua energy
holy energy

Branch of Evergreen

bury this at the start of combat. If this has firecast, firecast (0/30): Transform this to Evergreen Staff. heavy.

divine artifact

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