Vampiric Sword
Deal 10% max damage. Increase by 2% for each Bleeding. lifedrain.
melee basic attack
Cursed Sword
Deal 5 Damage. on hit: Inflict (1) Bleeding, then increase this by 1 permanently. on hit (0/20): Transform this to vampiric sword
melee artifact
Brace of Weapons
While this card is in this deck, you can dual wield two different types of weapon per weight capacity. Weight Capacity (0/10).
corrupted action
Bag of Totems
Summon 2 random totems by 1. upgrade (10): Start the combat with a Totem summoned by 1. upgradeable. heavy.
artifact
Tidal Surge
Create a Clone then change the tides. tidal: foretell 3. discarded: Play this with tidal effect triggered.
magic flow action
Gain then change the tides. tidal: Gain and 1 Focus. discarded: Play with tidal effect triggered.
magic ebb action
Street Satay
one use: delve a free tidal card, then change the tides. garnish: If next Ingredient you play is Street Satay, double all blessing.
ingredient
Swift Roll
Your next attack deals additional damage equal to your current Momentum. Shuffle this to deck if tidal is triggered.
melee ebb action
Gain 1 Evasion if you have Momentum. Return this to hand if tidal effect is triggered. tidal: Gain 1 Momentum.
melee flow action
Totem Breaker
Remove a Totem, then gain a random blessing equal to the stacks removed. Your next attack will inflict critical hit and reaping.
Totemist Altar
Whenever you Summon a totem, increase all your totems by 1. If you have 3/5/8 Totems: Increase all your totems by 2/3/4 instead.
enchantment
Book of Alchemy
delve an alchemy powder. heat 4: Inflict a random hex. heavy.
magic artifact
Rousing Heat
Gain 1 stack of heat. flow (0/5): Gain Burning equals to heat stack. firecast.
magic fire action
Disease Punch
Deal 2 damage then increase Potency by 1. on hit: Double all affliction, then trigger your foe's affliction.
melee action
Pipe it Down
Deal 1 damage. on hit: Stun. Increase this by 4 for each persistent cards you have on hand.
Kick-Up a Notch
Deal 2 damage. on hit: interrupt. Discarded: Return this card to hand with double damage. persistent.
Soul of Undying
Start of Turn: Your attack gains additional damage to current souls you have. Imbue this if you have 150 souls.
magic action
Soul Blooming
Spend a souls to get tempered soul Talent. rebound (0/25): Convert this to soul of undying.
Soul Seedling
Spend a souls to increase Max souls by 1. rebound (0/30): Convert this to soul blooming.
Ceremonial Dance
perform 1. Gain souls for each Totem you have.
War Dance
perform 1. Gain 1 Anger and 1 Ferocity for each Totem you have.
Seasonal Dance
perform 1. attune to a random Season.
Healing Dance
perform 1. Heal 1 for each Totem you have.
Totem Dance
This combat, conjure a Totem Dance at the start of the turn. Summon a Totem when you finish a performance.