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0men98's Codex

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Cards Keywords Achievements
purple energy
blood energy
blood energy
blood energy

Vampiric Sword

Deal 10% max Health damage. Increase by 2% for each Bleeding. lifedrain.

melee basic attack

purple energy
blood energy
blood energy
blood energy

Cursed Sword

Deal 5 Damage. on hit: Inflict (1) Bleeding, then increase this by 1 permanently. on hit (0/20): Transform this to vampiric sword

melee artifact

neutral energy

Brace of Weapons

While this card is in this deck, you can dual wield two different types of weapon per weight capacity. Weight Capacity (0/10).

corrupted action

orange energy
orange energy

Bag of Totems

Summon 2 random totems by 1. upgrade (10): Start the combat with a Totem summoned by 1. upgradeable. heavy.

artifact

aqua energy

Tidal Surge

Create a Clone then change the tides. tidal: foretell 3. discarded: Play this with tidal effect triggered.

magic flow action

aqua energy

Tidal Surge

Gain Green then change the tides. tidal: Gain Blue and 1 Focus. discarded: Play with tidal effect triggered.

magic ebb action

red energy

Street Satay

one use: delve a free tidal card, then change the tides. garnish: If next Ingredient you play is Street Satay, double all blessing.

ingredient

red energy

Swift Roll

Your next attack deals additional damage equal to your current Momentum. Shuffle this to deck if tidal is triggered.

melee ebb action

red energy

Swift Roll

Gain 1 Evasion if you have Momentum. Return this to hand if tidal effect is triggered. tidal: Gain 1 Momentum.

melee flow action

orange energy

Totem Breaker

Remove a Totem, then gain a random blessing equal to the stacks removed. Your next attack will inflict critical hit and reaping.

corrupted action

orange energy
neutral energy

Totemist Altar

Whenever you Summon a totem, increase all your totems by 1. If you have 3/5/8 Totems: Increase all your totems by 2/3/4 instead.

enchantment

blue energy
blue energy

Book of Alchemy

delve an alchemy powder. heat 4: Inflict a random hex. heavy.

magic artifact

blue energy

Rousing Heat

Gain 1 stack of heat. flow (0/5): Gain Burning equals to heat stack. firecast.

magic fire action

orange energy
orange energy

Disease Punch

Deal 2 damage then increase Potency by 1. on hit: Double all affliction, then trigger your foe's affliction.

melee action

red energy
red energy

Pipe it Down

Deal 1 damage. on hit: Stun. Increase this by 4 for each persistent cards you have on hand.

melee action

red energy
red energy

Kick-Up a Notch

Deal 2 damage. on hit: interrupt. Discarded: Return this card to hand with double damage. persistent.

melee action

Soul of Undying

Start of Turn: Your attack gains additional damage to current souls you have. Imbue this if you have 150 souls.

magic action

orange energy

Soul Blooming

Spend a souls to get tempered soul Talent. rebound (0/25): Convert this to soul of undying.

magic action

orange energy

Soul Seedling

Spend a souls to increase Max souls by 1. rebound (0/30): Convert this to soul blooming.

magic action

orange energy

Ceremonial Dance

perform 1. Gain souls for each Totem you have.

magic action

orange energy

War Dance

perform 1. Gain 1 Anger and 1 Ferocity for each Totem you have.

magic action

orange energy

Seasonal Dance

perform 1. attune to a random Season.

magic action

orange energy

Healing Dance

perform 1. Heal 1 Health for each Totem you have.

magic action

orange energy
orange energy

Totem Dance

This combat, conjure a Totem Dance at the start of the turn. Summon a Totem when you finish a performance.

enchantment

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Wanderlost Interactive