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0men98's Codex

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Cards Keywords Achievements

Totem of Decay

Start of Turn: Inflict [[Enchantment Stacks]] Decay. reaping triggers Decay [[Enchantment Stacks]] times. unique.

enchantment

Totem of Illusion

Start of Turn: Create [[Enchantment stacks]] clones. Clones can repeat Range and Magic Action. unique.

action

Totem of Spring

Start of Turn: Gain [[Enchantment stacks]] Regenerate. Draw a card for each heal >10 Health. unique.

action

red energy

Hellsmith in-Charge

Destroy a card in the deck to upgrade a card in hand. Enter hellforge stance.

corrupted action

red energy

Forging in Hellfire

Remove a random blessing to upgrade a card with the blessing value removed.

melee action

red energy
red energy

Reforged Desires

Destroy a card in hand to add a copy with +1 upgrade. If a blessing was removed this turn, +1 upgrade per blessing removed.

melee action

Hellforge Stance

When you upgrade a card, upgrade a random card within the deck with equivalent stats. Immune to defiled.

form

neutral energy
neutral energy

Undying Strike

Deal 5 damage. Discarded: Return this to hand, then double the damage this card deal. rampage. fading.

melee action

purple energy
purple energy

Siege Equation

Destroy a card in your hand to discard a card from your foe's hand. destroy (0/3): Destroy all to discard all instead.

corrupted action

neutral energy

Antlion Familiar

Activate: delve a bury card, then return a card from an Exile Pile to hand. deplete: Transform into Antlion's Cocoon. Durability (4/4).

corrupted equipment

aqua energy

Antlion's Cocoon

Transform this into antlion familiar once this card has been buried (0/5) times in a combat. firecast. unplayable.

corrupted artifact

aqua energy
aqua energy
aqua energy

Antlion's Sand Pit

Start of Turn: bury (1) cards. Increase this by 1 for each card in Exile pile. Imbue this as Enchantment if memorized. persistent.

corrupted action

Spring of Life

While this card is in your deck, your healing effect permanently increase by 1 per heals during combat. valuable. unplayable.

location

holy energy
holy energy

Easter Hunt

Start of Turn: All combatants get an Easter Egg. Play it 3 times to get an extra turn. slay your foe if you get extra turn thrice in a row.

divine enchantment

neutral energy

Easter Egg

one use: Gain 1 Anger, 1 Rally, and 1 Regenerate. garnish: Increase this by 1 per Easter Egg played this combat.

divine ingredient

blue energy
blue energy
blue energy

Crypt Decode

Return a card from Exile pile to the deck at the end of the turn. Free if this figmented. channel.

magic action

neutral energy

Spring Rolls

one use: Gain 1 Ferocity per Spring Rolls you played this combat. garnish: upgrade this by 1 permanently, then shuffle 2 Spring Rolls.

ingredient

neutral energy

Spicy Crackers

one use: Inflict 1 Burning per Spicy Crackers you played this combat. garnish: Double your foe's Burning, then shuffle 2 Spicy Crackers.

corrupted ingredient

neutral energy

Frost Grape

one use: Inflict 1 Frozen per Frost Grape you played this combat. garnish: Inflict Bane Instead, then shuffle a Frost Grape into the deck.

corrupted ingredient

aqua energy

Ver Nova

Reset Nova count by 1 to gain a stack of springtime. Repeat for each other type of Nova card you played this combat.

magic action

green energy

Sunday Break

Gain Daze for each card on hand, then inflict half of it. If both was Stunned from this, heal by 5% Health for each cards on hand.

action

purple energy

Sunburn

Gain 1 Burning, then inflict 1 Bane. Gain additional 1 Burning and inflict additional 1 Bane for each round passed this combat.

action

purple energy

Sunbath

Gain 1 Health per Burning. Gain additional 1 Health for each round passed this combat.

action

holy energy

Sun-Screen

Gain 3 Regenerate, 3 Barrier and 3 Reflect. Increase this by 3 for each time this was played this combat.

divine action

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