

Sigil of Guile
Start of Combat: Gain (1+[[Dexterity_Value]]) Evasion and Ferocity. unique.
enchantment

Sigil Of Guile
by 0men98
Start of Combat: Gain (1+[[Dexterity_Value]]) Evasion and Ferocity. unique.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Ferocity
- Your next Critical Hit deals 1 additional damage and heals you for 1
per stack of Ferocity.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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