Sigil of Guile

Start of Combat: Gain (1+[[Dexterity_Value]]) Evasion and Ferocity. unique.

enchantment

Sigil Of Guile

by 0men98

Start of Combat: Gain (1+[[Dexterity_Value]]) Evasion and Ferocity. unique.

Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 Health per stack of Ferocity.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

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