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brilladrien0425's Codex

Cards
247
Wins
1
Cards Keywords Achievements
blue energy
blue energy

Strong-arm Lances

This combat, any time you gain Focus, gain 1 Anger. Your Arcane Lances gain rampage.

enchantment

blue energy
blue energy
blue energy

Lance-A-Lot

Add 3 untempered Arcane Lances to your deck at the start of combat. codes: Your deck contains no Attack cards other than Arcane Lance.

divine code

blue energy
blue energy
blue energy

Fractal Dimension

This combat, when you echo a card, return a card from your discard pile to the top of your deck. persistent.

location

blue energy
blue energy
blue energy

Mental Fortress

This combat, gain Barrier equal to the damage dealt by cards that echo. persistent.

location

blue energy
blue energy
blue energy

Echo Chamber

This combat, add echo to the next magic action you play, then remove this. persistent.

location

blue energy
blue energy
blue energy

Echolocation

swap this to a different Location after you echo a card. unplayable. unique. persistent.

location

blue energy

Master of Echoes

Enter reverberation or replication form.

magic action

Replication

When you echo a card, gain Health equal to your Focus.

form

Reverberation

When you echo a card, gain Focus equal to its cost and critical hit.

form

blood energy
blood energy

Demonic Possession

delve and play a possession.

corrupted action

blood energy
blood energy

Demonic Contortion

Gain 1 Impervious, 2 Delirious and 2 Sickened. corrupted: This round, Reflect all damage. possession

corrupted action

blood energy
blood energy

Demonic Whispers

Inflict 2 Doom. Gain 2 Delirious and 2 Sickened. corrupted: This round your foe takes triple damage from affliction. possession

corrupted action

blood energy
blood energy

Demonic Exertion

Double your energy. Gain 1 Poison, 1 Delirious and 2 Sickened. corrupted: This turn, your Critical Hits deal triple damage.

corrupted action

green energy

Copper Wires

This round you gain 1 Chain when a Snare is played. Snares deal 2 extra damage. trick.

lightning action

green energy

Firecracker

After your foe plays two Snares, inflict Stunned. trick.

action

green energy

Cursed Charm

This round Snares inflict 1 Bane. trick.

corrupted action

green energy

Broken Snow Globe

The next time your foe plays a Snare, inflict 1 deep wound. trick.

action

neutral energy
neutral energy

Bag of Tricks

Activate to delve and Play a trick. deplete: Gain a treat. Charges (5/5)

equipment

green energy

Sparklers

This round Snares inflict Burning equal to the damage dealt. lasting.

fire action

green energy

Midnight Haunt

After you spend 3 Gold in one turn, gain 6 Gold and advance. path.

path

Knock knock

At this hour? swap.

action

Urdr

Corrosive Coins is active while this card is in your hand. on draw: Gain 10 Gold. unplayable. swap after Slaying a foe.

revelation

Reformation

one use: Gain the talent Angelic form.

revelation

Skuld

Haunted is active while this card is in your deck. on draw: conjure a free Scythe. unplayable. swap after Slaying a foe.

revelation

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Wanderlost Interactive