Stellar Wrath
This combat, gain Anger equal to your Nova counter (0) whenever you play a Nova card.
enchantment
Stellar Performance
This combat, perform when you play a Nova card. Nova cards gain repetitions equal to your current performance.
Rune of Omission
one use: Add omitted to to a card in your deck.
item
Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain Regenerate. shift and gain 2 Dazed and Weakness if you end your turn in Ebb.
corrupted form
Lunar Madness
Ebb: unplayable. flow: shift into werewolf.
corrupted action
Claw
Deal 3 damage twice. tidal. on hit: Inflict 3 Bleeding. swap if not werewolf.
corrupted basic attack
Fist
Deal 1 damage. tidal. swap if werewolf.
melee basic attack
Unleash the Beast
delve and unleash a creature from your menagerie. Charges (1/1).
action
Great Knout
Deal 1 damage twice. on hit: Inflict 2 Bleeding. slay: Add foe to your menagerie.
ranged basic attack
Boogerman
Gain 1 Bleeding. Choose one: Inflict 1 Sickened or Gain 3 .
Puppet Master
This turn, if you slay your foe through Charmed, start your next combat with your foe as a puppet.
Monster Hunter
This combat, reduce the cost of a Monster card in your hand by whenever you play a Monster card.
Rock Bottom Rock
one use: Destroy a cursed card in your deck. Add a random card of any color and make it cursed.
magic item
Shady Dealings
Destroy a card in hand and gain equal to its cost. Become corrupted for the remainder of combat if it cost . unique.
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
artifact
The Lotion
Gain 4 Regenerate. tidal: Gain 1 Drowning. persistent.
corrupted item
Infernal Conduit
Spend your souls to deal that much additional damage on your attacks this turn. persistent.
corrupted ebb action
tidal: Gain 1 Burning and souls equal to your Burning. unplayable. persistent.
corrupted flow action
Bridgekeeper
Start of Turn: Assign a random card type. slay any combatant that fails to play a card of this type on their turn.
Black Order
When you take damage during your foe's turn, gain Resilience equal to the damage and 1 Disarmed. Start of Turn: lose all Resilience. order
form
Order of Ni
Add 1 Terror to your foe's deck whenever you play a Magic Action. order.
Bark at the Moon
Deal 6 damage. Double your Anger if this attack deals no damage. rampage.
melee action
Code of Dissolution
Become ethereal. Damage dealt with affliction is doubled. codes: Your deck includes no Melee or Ranged cards.
divine code
Arcane Body
This combat, when you discard a Conjured magic card, gain equal to its cost.