

Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain Regenerate. shift and gain 2 Dazed and Weakness if you end your turn in Ebb.
corrupted form

Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain Regenerate. shift and gain 2 Dazed and Weakness if you end your turn in Ebb.
- rampage
- Cards with Rampage gain double the damage bonus from Anger.
- tidal
- Tidal effects are triggered whenever the Tide changes. The Tide always changes at the Start of your Turn.
- Regenerate
- At the start of the turn, gain 1
per stack and decrease Regenerate by 1.
- shift
- Assume a new form. Only one form can be active at a time.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- Weakness
- The next damage you deal is reduced by 50%. You can't inflict Critical Hits while affected by Weakness.
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