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brilladrien0425's Codex

Cards
247
Wins
1
Cards Keywords Achievements
neutral energy

Hymn of Pearls

When the tides changes 1/2/3 times, delve a random Action/blessing/Keyword. Then, conjure a free card with these attributes.

hymn

red energy
holy energy

Sacred Conch

Activate to upgrade all untempered cards by your Scar (0%). tidal: Gain 1 Scar. 1 Durability.

equipment

red energy
blood energy
blood energy

Frenzied Seagulls

This turn, deal 1 piercing damage when you finish Cooking, repeat for each stack of Sated.

action

red energy
neutral energy

Coral Shield

Gain 6 Armor. This round, inflict Bleeding equal to the Armor lost from Melee attacks.

action

Wave Stance

When a Melee Action cascade off another Melee Action, inflict Vulnerable. You are immune to Critical Hits.

form

red energy
red energy

Breaking smash

Deal 3 damage and enter Wave stances. cascade: Inflict 1 Vulnerable.

melee action

red energy

Turtle Block

This turn, your Melee Actions give you Armor instead of dealing damage.

action

Dun-Dun

on draw: Take damage equal to 50% of your Maximum Health.

corrupted action

green energy
green energy

Chumming

This combat, when you add a card to your foe's deck there is a 10% chance to transform it into dun-dun.

enchantment

neutral energy

Shark Tooth

Deal 1 damage. on hit: If you've inflicted (0/200) Bleeding with Shark Tooth in hand, transform into Leiomano, The Eater.

melee action

neutral energy

Leiomano, The Eater

Deal 6 piercing damage. Gain bloodsoaked equal to your foe's Bleeding.

melee action

aqua energy

Sand Blast

This round, your Clones fire a random Arrow when they disperse. Charges (2/2).

action

purple energy

Sunblock

Gain 3 Armor. The amount increases by 3 for each type of blessing recieved this turn.

action

Towel

Choose one: cleanse an affliction, gain 1 Health or deal 1 piercing damage. Repeat for every turn that has passed. valuable.

divine action

aqua energy

Sandcastle

Gain 2 Barrier when you Summon a Clone. channel.

action

aqua energy

Jellyfish Throw

Inflict 1 Dazed. persistent.

flow action

aqua energy

Jellyfish Throw

tidal: Gain 2 Dazed. persistent. unplayable.

ebb action

green energy

Gilded Sock

Deal damage equal to your Gold. Lose 10% of your Gold.

melee action

Paranoia

Gain 1 Delirious. If your foe's next card is an attack, Jinxed it. Otherwise it gains echo.

action

neutral energy
neutral energy
neutral energy

Functionalist Strike

Deal 3 damage. Repeat for every card in your hand without a pun.

melee action

Erratic Strike

Deal 3 damage. Repeat equal to the card's cost. rampage.

melee action

neutral energy

Apophenia

This combat, foretell 3 when you gain Delirious.

enchantment

blood energy
blood energy
blood energy

Infernal Metronome

Activate: This turn, you cannot gain Health and perform when you take damage. Durability (3/3).

equipment

blue energy
blue energy
blue energy

Stellar Aegis

This combat, gain Barrier equal to your Nova counter (0), whenever you play a Nova card.

enchantment

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Wanderlost Interactive