- Applause!
- On Draw: Gain 1 Dazed.
- Banana
- One use: Slip. Garnish: Heal 5. Ingredient.
- Bloodsoaked
- Your attacks deal X additional damage. Start of turn: Reduce by 3.
- Bomb
- Ready after 3 turns. Speed up the timer when you use a Charge. Persistent.
- Call Of The River
- After 10 performances, subjugate your foe.
- Dun-dun
- On Draw: Take damage equal to 50% of your Maximum Health.
- Ethereal
- At the start of your turn, heal to full and lose 10% maximum health.
- Glowing Lure
- Gain 10 Charmed. While this is on hand, enemy attacks are Piercing. Persistent.
- Illumination
- X% chance to create a Revelation.
- Infernal
- Only active during Infernal Invasions
- Keyword
- Ambush, Cascade, Continuity, Crushing, Finale, Flanking, Flow (0/3), Frenzy, On Hit
- Maestro
- When you finish a performance, your companion acts.
- Memory Of Pain
- Your foe's next damaging action gains Echo.
- Menagerie
- Your collection of captured foes.
- Mycosis
- Start of turn: Gain 1 Regen. Next combat, gain Dominated equal to your Regen.
- Omitted
- This card always starts at the bottom of your deck.
- Order
- You have the support of a powerful military order.
- Pact
- Pacts begin in play and provide a requirement that must be met or it is destroyed at the end of turn.
- Pale Imitation
- It reminds you of someone...
- Path
- 2) After you gain 6 Gold in one turn, gain two Gold energy and Advance. 3) After you spend 20 Gold, gain 500 Gold and the talent Reformed. Reformed: You can no longer gain Gold, but your Lucky Coins deal double damage.
- Possession
- Scary.
- Puppet
- Activate: Conjure a free copy of a random card in your puppet's deck. Durability (5/5).
- Replication
- When you Echo a card, gain Health equal to your Focus.
- Reverberation
- When you Echo a card, gain Focus equal to its cost and Critical Hit.
- Rush
- Performing actions in accordance with the Rush keyword adds extra effects.
- Tool
- A collection of strange, decrepit tools.
- Treat
- One Use: Gain 5 HP.
- Trick
- Add additional effects to your Snares.
- Unleash
- Start of Turn: Conjure a free copy of a random card from the monster's deck.
- Wealthy
- This creature carries 200% additional GOLD.
- Werewolf
- Werewolf form
- Whomonculus
- A companion with a copy of your deck, at the time of summon.