Assume Position
delve a rush. grounded.
action
Cosmic Rush
[Random Keyword]: conjure a Stardart and change the keyword. Change (5): Double your Focus and lose this rush.
form
Berserker Rush
[Random Keyword]: Gain 1 Anger and change the keyword. Change (5): Double your Anger and lose this rush.
Bolstering Rush
[Random Keyword]: Gain 3 Armor and change the keyword. Change (5): Gain Fortified and lose this rush.
Slithering Rush
[Random Keyword]: Inflict 3 Poison and change the keyword. Change (3): Inflict Bane and lose this rush.
Flourish
[cascade, continuity, crushing]: perform 1 and change the keyword. After (5) changes: perform 6 and lose Flourish.
Blursed Puzzlebox
swap the type of the Puzzlebox with a card in your hand. It becomes cursed. unique.
corrupted action
Unfettered Rush
Deal 0 damage. flow (0/5): critical hit. flow (0/10): lifedrain. flow (0/15): piercing.
lightning action
Obliterating Strike
Play a Battlespear from hand. on hit: Destroy it and transfer its upgrades to an untempered card in your deck.
divine action
Cayenne Sprayer
Inflict 1 Burning. bloodlust: inflict Stunned. Charges (1/1)
item
Dream Catcher
Gain 1 stack when a buff fades without taking effect. At 5 stacks, conjure a random card from your deck. upgradeable.
artifact
Shrink Ray
Start of turn: Inflict Weakness and reduce Maximum by 10%. channel.
ranged action
Overexert
Gain and 1 Sickened.
Organ Donor Card
If your foe dies this turn, gain 20% more after combat. upgradeable.
Knight of St Ystel 4
While this card is in your deck, attacks deal 8 additional damage and you inflict Vulnerable at the Start of Turn. unplayable.
path
Knight of St Ystel 3
While this card is in your deck, attacks deal 8 additional damage. Win 15 combats to permanently advance. unplayable.
Knight of St Ystel 2
While this card is in your deck, attacks deal 4 additional damage. Win 5 combats to permanently advance.
Knight of St Ystel 1
While this card is in your deck, attacks deal 2 additional damage. Win 5 combats to permanently advance.
Order of Saint Ystel
While this card is in your deck, you gain 20% more from combat. After winning 5 combats, permanently advance. unplayable.
Decipher
Destroy a card in hand to activate a buried codes and trigger it's Start of Turn effect. grounded. unique.
The Long game
End your turn, skip the discard phase and lower the cost of all cards in hand by 1.
Pincer Throw
Inflict 1 Dazed. shift into form of the Crab. If you were in form of the Crab, inflict 3 Bleeding.
melee action
Form of the Crab
Whenever you discard a card, gain 2 Barrier. tidal: Your next attack gains piercing. channel.
Totemic Overload
This turn, activate your totems when you deal damage. End of turn: Gain 1 Shocked and destroy your totems. Charges (1/1).