purple energy
purple energy

Shrink Ray

Start of turn: Inflict Weakness and reduce Maximum Health by 10%. channel.

ranged action

Shrink Ray

by brilladrien0425

Start of turn: Inflict Weakness and reduce Maximum Health by 10%. channel.

Weakness
The next damage you deal is reduced by 50%. You can't inflict Critical Hits while affected by Weakness.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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