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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
neutral energy

Map of Elements

one use select the element of rewards from this combat. unique. grounded.

item

green energy
green energy

Alchemical Prowess

This combat gain 1 Potency and 1 Bolster at start of round. Gain this effect again whenever you conjure a potion.

enchantment

neutral energy

Toxic lipstick

Inflict 3 poision. ambush: Gain 1 Potency. finale: Gain 1 Bolster.

basic attack

aqua energy
aqua energy

Get out of my head

Remove all charm, Jinxed and Dominated. discard any corruptions you draw this turn without effect. reliable. unique.

action

holy energy
holy energy
holy energy

Code of Mercy

If Slain return to 1 Health. codes: You spared Corellion.

code

neutral energy

Chopping block

This combat your critical hits deal 10% increased damage. Upgradable.

artifact

aqua energy
aqua energy

Egocentric

This combat you will not be Slain by charm, unless the charm exceeds you current Health plus your Focus.

enchantment

aqua energy

Subjugate mind

Copy your charm to the enemy. on draw: Gain 1 charm.

corrupted action

aqua energy

Will of the wind

Start of turn gain 3 Haste. When your Haste runs out gain 3 Slow.

enchantment

neutral energy

Dao

Deal 3 damage. figmented when hasted. Recall when slowed.

basic attack

red energy
blood energy
blood energy
blood energy

Overload

Make all cards in hand free, gain Burning for each energy removed. This turn trigger your Burning when you play a card.

action

Shadow form

Convert half your current Health to Darkness. While in shadow form your ambush is always active. Lose shadow form when you exit Darkness.

form

red energy
red energy

Feel the burn

This combat gain 1 Burning whenever you play a fire action. Gain 1 Anger for every 5 damage taken from Burning.

fire enchantment

aqua energy

maelstrom

foretell 3. Inflict 1 Burning for each fire action, 1 Frozen for each frost action and gain 1 Chain for each lightning action seen. Chain.

action

aqua energy
aqua energy
aqua energy

Sniper scope

Whenever you fortell increase the damage of your next ranged attack by the number of cards foretold.

artifact

green energy
blood energy
blood energy

Fight or flight

Gain 1 Haste or 1 Anger, repeat for every 10 Fear you have. If you reach 100 Fear play this card from hand and remove Stunned.

action

One inch punch

Deal 1 damage, inflict Stagger equal to the damage dealt. Balanced: gain 3 Potency. Can't be upgraded.

melee action

blood energy

toxic tincture

Gain 1 Bolster and 2 Poison.

action

blue energy
blue energy

Shatter reality

Deal two damage for each conjuration in hand. crushing: conjure a copy to your discard pile and draw a

action

Equinox

Gain Void, then gain Holy equal to your Void.

action

neutral energy
neutral energy
neutral energy

Code of Pride

Gain 1 reward for each locket/Focus in your deck, matching it's colour. codes: you have all 4 lockets/Focus in your deck.

code

green energy
green energy

Assassin's teapot

Activate to inflict 1 Poison and swap. Increase the next Poison inflicted by this card by 1 when you gain Potency. Durability 5/5

flow equipment

green energy
green energy

Assassin's teapot

Activate to gain 1 Health and swap. Increase the next Health given by this card by 1 when you gain Potency. Durability 5/5

ebb equipment

aqua energy

Match making

Inflict 1 Bane. When seen in a foretelling inflict 1 charm.

action

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Wanderlost Interactive