Map of Elements
one use select the element of rewards from this combat. unique. grounded.
item
Alchemical Prowess
This combat gain 1 Potency and 1 Bolster at start of round. Gain this effect again whenever you conjure a potion.
enchantment
Toxic lipstick
Inflict 3 poision. ambush: Gain 1 Potency. finale: Gain 1 Bolster.
basic attack
Get out of my head
Remove all charm, Jinxed and Dominated. discard any corruptions you draw this turn without effect. reliable. unique.
action
Code of Mercy
If Slain return to 1 . codes: You spared Corellion.
code
Chopping block
This combat your critical hits deal 10% increased damage. Upgradable.
artifact
Egocentric
This combat you will not be Slain by charm, unless the charm exceeds you current plus your Focus.
Subjugate mind
Copy your charm to the enemy. on draw: Gain 1 charm.
corrupted action
Will of the wind
Start of turn gain 3 Haste. When your Haste runs out gain 3 Slow.
Dao
Deal 3 damage. figmented when hasted. Recall when slowed.
Overload
Make all cards in hand free, gain Burning for each energy removed. This turn trigger your Burning when you play a card.
Shadow form
Convert half your current to Darkness. While in shadow form your ambush is always active. Lose shadow form when you exit Darkness.
form
Feel the burn
This combat gain 1 Burning whenever you play a fire action. Gain 1 Anger for every 5 damage taken from Burning.
fire enchantment
maelstrom
foretell 3. Inflict 1 Burning for each fire action, 1 Frozen for each frost action and gain 1 Chain for each lightning action seen. Chain.
Sniper scope
Whenever you fortell increase the damage of your next ranged attack by the number of cards foretold.
Fight or flight
Gain 1 Haste or 1 Anger, repeat for every 10 Fear you have. If you reach 100 Fear play this card from hand and remove Stunned.
One inch punch
Deal 1 damage, inflict Stagger equal to the damage dealt. Balanced: gain 3 Potency. Can't be upgraded.
melee action
toxic tincture
Gain 1 Bolster and 2 Poison.
Shatter reality
Deal two damage for each conjuration in hand. crushing: conjure a copy to your discard pile and draw a
Equinox
Gain , then gain equal to your .
Code of Pride
Gain 1 reward for each locket/Focus in your deck, matching it's colour. codes: you have all 4 lockets/Focus in your deck.
Assassin's teapot
Activate to inflict 1 Poison and swap. Increase the next Poison inflicted by this card by 1 when you gain Potency. Durability 5/5
flow equipment
Activate to gain 1 and swap. Increase the next given by this card by 1 when you gain Potency. Durability 5/5
ebb equipment
Match making
Inflict 1 Bane. When seen in a foretelling inflict 1 charm.