Meditative trance
Gain sleep, your mantras do not reset at the end of this turn and you cannot be interupted until you next turn. unique.
corrupted action
Grease Monkey
This combat gain 1 Haste whenever you play a corruption, then increase this by 1. Start of turn reset.
corrupted enchantment
Grime
Gain 1 Potency and inflict 1 Poison. synergy: junk.
Magnum Opus
Pick any adaptation and add it to a card in hand. That card has 5 adaptation slots for the remainder of combat.
artifact
Rat pack
This combat perform whenever you discard a Scrap card. Scrap.
Filth
Gain 5 Potency. Convert one on this card to when you play or discard a junk card. Scrap. persistent.
Grimelord
This combat when you discard a card inflict Poison equal to it's cost.
Discount Knockoff
Add a copy of any card in your hand to your Scrap Pile, it gains one use. unique.
action
Adapt or die
This combat if you are killed Adapt all cards in your deck.
enchantment
Spellweaver shield
Activate to gain a random elemental shield. Armour you gain is converted to Barrier. Durability (3/3)
equipment
predators instinct
This combat your melee actions have a 5% chance to reset your ambush for each stack of Bleeding on your enemy.
Burn at both ends
This combat when you burya card, also biry the bottom card of your deck.
Curtain call
Trigger end of turn effects, then gain 1 Dazed. Your end of turn effects don't trigger this turn. Upgradable.
For the greater good
one use: Remove a card from your deck, upgrade all copies by 1. unique. grounded
Recruit
one use: This combat only rewards cards already in your deck. grounded. unique
Crown of Malice
Activate to draw a card, it gains persistent this combat. deplete activate on draw effects for all cards in hand. Durabillity: 3/3
corrupted equipment
Dark throne
This combat gain 1 Momentum when you draw a corruption, if it has an on draw effect gain 3 Momentum instead. memorized.
corrupted artifact
Malignance
on draw: gain 1 Anger. persistent.
Masterof fate
This combat skip your draw phase, foretell 3 and conjure 5 free Seeker's Wisdom instead.
Yin-Yang
This combat when you play a permenent Nova conjour a random nova of the opposite colour.
Savage focus
This combat your basic attacks are the moonclaw varient of your current form.
Wild fury
This turn your basic attacks are random moonclaw varients. Empowered: channel.
Rapid shifter
This combat when you change forms while your ambush is active trigger your new forms start of turn effect.
Surge of potential
frenzy: gain cascade: gain unscathed: gain grounded.