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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
aqua energy

Meditative trance

Gain sleep, your mantras do not reset at the end of this turn and you cannot be interupted until you next turn. unique.

corrupted action

green energy
blood energy
blood energy

Grease Monkey

This combat gain 1 Haste whenever you play a corruption, then increase this by 1. Start of turn reset.

corrupted enchantment

blood energy

Grime

Gain 1 Potency and inflict 1 Poison. synergy: junk.

corrupted action

red energy
red energy

Magnum Opus

Pick any adaptation and add it to a card in hand. That card has 5 adaptation slots for the remainder of combat.

artifact

green energy
green energy

Rat pack

This combat perform whenever you discard a Scrap card. Scrap.

artifact

neutral energy
neutral energy
neutral energy
neutral energy

Filth

Gain 5 Potency. Convert one Neutral on this card to Blood when you play or discard a junk card. Scrap. persistent.

corrupted action

green energy
blood energy
blood energy

Grimelord

This combat when you discard a card inflict Poison equal to it's cost.

corrupted enchantment

Discount Knockoff

Add a copy of any card in your hand to your Scrap Pile, it gains one use. unique.

action

Adapt or die

This combat if you are killed Adapt all cards in your deck.

enchantment

neutral energy

Spellweaver shield

Activate to gain a random elemental shield. Armour you gain is converted to Barrier. Durability (3/3)

equipment

orange energy

predators instinct

This combat your melee actions have a 5% chance to reset your ambush for each stack of Bleeding on your enemy.

enchantment

blue energy
blue energy
blue energy

Burn at both ends

This combat when you burya card, also biry the bottom card of your deck.

enchantment

green energy

Curtain call

Trigger end of turn effects, then gain 1 Dazed. Your end of turn effects don't trigger this turn. Upgradable.

action

aqua energy

For the greater good

one use: Remove a card from your deck, upgrade all copies by 1. unique. grounded

action

aqua energy

Recruit

one use: This combat only rewards cards already in your deck. grounded. unique

action

blue energy
blue energy
blood energy

Crown of Malice

Activate to draw a card, it gains persistent this combat. deplete activate on draw effects for all cards in hand. Durabillity: 3/3

corrupted equipment

blue energy
blue energy
blood energy
blood energy

Dark throne

This combat gain 1 Momentum when you draw a corruption, if it has an on draw effect gain 3 Momentum instead. memorized.

corrupted artifact

blood energy
blood energy

Malignance

on draw: gain 1 Anger. persistent.

corrupted action

aqua energy
aqua energy
aqua energy

Masterof fate

This combat skip your draw phase, foretell 3 and conjure 5 free Seeker's Wisdom instead.

enchantment

green energy
blue energy
red energy
holy energy

Yin-Yang

This combat when you play a permenent Nova conjour a random nova of the opposite colour.

enchantment

aqua energy
aqua energy

Savage focus

This combat your basic attacks are the moonclaw varient of your current form.

enchantment

aqua energy

Wild fury

This turn your basic attacks are random moonclaw varients. Empowered: channel.

action

aqua energy

Rapid shifter

This combat when you change forms while your ambush is active trigger your new forms start of turn effect.

enchantment

Surge of potential

frenzy: gain Red cascade: gain Blue unscathed: gain Green grounded.

action

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Wanderlost Interactive