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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
green energy
neutral energy
neutral energy

Criminal network

Whenever you spend gold gain 1 Focus. Activate to foretell 1 and draw a card. deplete return to hand. Pionic. Durabillity 2/2.

equipment

Nova-load

Draw cards until you draw a non-nova card. unique.

action

Not a-nova nova

Draw a random nova card from your deck

action

aqua energy
aqua energy
aqua energy

Dream of flight

Gain the flying Enchantment this combat. Lose this if you end your turn without sleep. Psionic

action

neutral energy
blood energy
blood energy

Oathbreaker

Deal 2 damage. Repeat for each codes you have broken. on hit: increase all affliction by the damage dealt.

corrupted basic attack

green energy
blood energy
blood energy
blood energy

Mutiny

one use: If you have subjugated 5 or more foes this canto slay the current Elite enemy. grounded.

action

blue energy
blue energy

Prepared Spell

Add persistent to a magic action in hand and reduce it's cost by for this combat.

action

blue energy
blue energy

Prepared spell

Add persistent to a spell in hand and reduce it's cost by for this combat.

action

neutral energy
blood energy
blood energy

Stich up

Your compaion acts. execute delve a card from your enemy and add it to your Companion Deck.

corrupted action

blue energy

Pinpoint casting

Your next magic action gains piercing.

action

blue energy

Overchannel

Your next damaging magic action deals double damage. channel. grounded. (Stacks)

action

Pyramid scheme

Spend 1 Gold. Gain [0] Gold. (Mantra)

action

neutral energy

Aura Flare

Trigger one of your Aura of enchantments. Empowered trigger all of your aura of enchantments instead.

action

Sixth Sense

foretell 1. If it is Psionic gain Focus equal to it's cost.

action

blood energy

First Blood

Deal 1 damage. If this is the first damage of combat inflict 1 Bleeding. Upgradable. mergecraft.

melee action

green energy
green energy
green energy

Enthrall

If you slay your opponent using charm this combat while they are at max Health Subjugate them. unique.

action

red energy
orange energy

Ringing of steel

This combat Adapt a card in your deck whenever you perform.

enchantment

Pestilence

Increase all your enemies affliction by 0.

corrupted action

Death

Reduce your enemies max Health by 0%.

corrupted action

War

Gain 0 Anger.

corrupted action

Famine

bury 0 of your opponents cards.

corrupted action

aqua energy
aqua energy

The pen is mightier

Inflict 3 charm for each Mantra you play this turn. ambush: both combatants are Pacified. unique

action

triumphant strike

Deal 3 damage. conjure a copy when you opponent triggers your Rally. heavy.

action

neutral energy

Fletcher's quiver

Activate your next ranged action gains this cards adaptations. deplete conjure a base copy Durability (3/3) Starts in play Persitent

equipment

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Artwork and game data ©

Wanderlost Interactive