Criminal network
Whenever you spend gold gain 1 Focus. Activate to foretell 1 and draw a card. deplete return to hand. Pionic. Durabillity 2/2.
equipment
Nova-load
Draw cards until you draw a non-nova card. unique.
action
Not a-nova nova
Draw a random nova card from your deck
Dream of flight
Gain the flying Enchantment this combat. Lose this if you end your turn without sleep. Psionic
Oathbreaker
Deal 2 damage. Repeat for each codes you have broken. on hit: increase all affliction by the damage dealt.
corrupted basic attack
Mutiny
one use: If you have subjugated 5 or more foes this canto slay the current Elite enemy. grounded.
Prepared Spell
Add persistent to a magic action in hand and reduce it's cost by for this combat.
Prepared spell
Add persistent to a spell in hand and reduce it's cost by for this combat.
Stich up
Your compaion acts. execute delve a card from your enemy and add it to your Companion Deck.
corrupted action
Pinpoint casting
Your next magic action gains piercing.
Overchannel
Your next damaging magic action deals double damage. channel. grounded. (Stacks)
Pyramid scheme
Spend 1 . Gain [0] . (Mantra)
Aura Flare
Trigger one of your Aura of enchantments. Empowered trigger all of your aura of enchantments instead.
Sixth Sense
foretell 1. If it is Psionic gain Focus equal to it's cost.
First Blood
Deal 1 damage. If this is the first damage of combat inflict 1 Bleeding. Upgradable. mergecraft.
melee action
Enthrall
If you slay your opponent using charm this combat while they are at max Subjugate them. unique.
Ringing of steel
This combat Adapt a card in your deck whenever you perform.
enchantment
Pestilence
Increase all your enemies affliction by 0.
Death
Reduce your enemies max by 0%.
War
Gain 0 Anger.
Famine
bury 0 of your opponents cards.
The pen is mightier
Inflict 3 charm for each Mantra you play this turn. ambush: both combatants are Pacified. unique
triumphant strike
Deal 3 damage. conjure a copy when you opponent triggers your Rally. heavy.
Fletcher's quiver
Activate your next ranged action gains this cards adaptations. deplete conjure a base copy Durability (3/3) Starts in play Persitent