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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements

Haymaker

Deal X damage. on draw: consume upto Y Slow to increase this cards cost by Red and double it's damage gor each.

melee action

Best served cold

Gain Anger equal to your slowed. frenzy: Your slowed melee actions gain rampage this turn. grounded.

action

red energy

Heavy hitter

This combat gain 1 slowed when you play a grounded action. Your slowed melee actions deal extra damage equal to your slowed.

enchantment

green energy

Pick a card

foretell 3. Inflict 1 Dominated for each reliable card fortold.

action

green energy

Escapology

Start of turn: Gain 1 Pinned. This combat reset your ambush when you remove Pinned.

enchantment

Slip away

Remove all Pinned. Gain 1 Evasion. reliable.

action

green energy
green energy

Master of Surprise

You are not effected by Dominated and Pinned while your ambush is active

enchantment

neutral energy
neutral energy

Slow death

This combat your Slow applies Blood instead of Neutral

enchantment

neutral energy
neutral energy
neutral energy

Borrowed time

Your opponents start of turn effects apply to you next turn

action

neutral energy
neutral energy

Caffiend

This combat both combatents give their opponent 1 Haste whrn they play a card, and end of turn take dsmsge equal to your Haste.

enchantment

neutral energy
neutral energy

Uncanny mimicry

Steal a reward from this combat and add it your deck. Inflict 10 Fear for each card stolen. (Starts with 6 rewards)

action

M.A.D.

When you take damage gain 1 Reflect for each 30% of your Health lost this turn.

enchantment

neutral energy
neutral energy
neutral energy

Powder Keg

Start of Turn: Decrease cost by Neutral, if free discard. discard or firecast: Take 5 * [Difficulty] damage. persistent

action

neutral energy
neutral energy

Light 'em up

Add a powder keg to the enemy deck.

enchantment

Deadly Nightshade

Add 2 poison spray and an essence of night to your Companion Deck. Darkness 15. unique.

corrupted action

orange energy

poison spray

Deal 3. Inflict 2 Poison. mergecraft 1. untempered

action

orange energy
blood energy

Essence of Night

Gain 1 Potency and 1 Darkness. mergecraft 2. untempered

corrupted action

orange energy
orange energy

Venus man-trap

Add 2 spore-luring and an anticipation to your Companion Deck. unique.

action

orange energy

anticipation

Gain Ferocity equal to your opponents charm. Add a snap! to the enemy deck. untempered.

action

Snap!

Take 0 damage. Critial Hits. execute start next combat with a conjured fertilizer. Draw a card.

corrupted action

orange energy

Spore-luring

Inflict 2 charm. mergecraft 3. untempered.

action

orange energy

Quick peck

Deal 1 damage. piercing. mergecraft. untempered.

melee action

red energy
red energy
red energy
red energy

Battering Ram

Deal 3 damage. For each Momentum you have increase the damage by 3 and decrease the cost by Red.

melee action

neutral energy

Prismaturgy

Change the cost off all cards in your deck to Neutral and give them chaotic until played. Charges (1/1)

action

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