Haymaker
Deal X damage. on draw: consume upto Y Slow to increase this cards cost by and double it's damage gor each.
melee action
Best served cold
Gain Anger equal to your slowed. frenzy: Your slowed melee actions gain rampage this turn. grounded.
action
Heavy hitter
This combat gain 1 slowed when you play a grounded action. Your slowed melee actions deal extra damage equal to your slowed.
enchantment
Pick a card
foretell 3. Inflict 1 Dominated for each reliable card fortold.
Escapology
Start of turn: Gain 1 Pinned. This combat reset your ambush when you remove Pinned.
Slip away
Remove all Pinned. Gain 1 Evasion. reliable.
Master of Surprise
You are not effected by Dominated and Pinned while your ambush is active
Slow death
This combat your Slow applies instead of
Borrowed time
Your opponents start of turn effects apply to you next turn
Caffiend
This combat both combatents give their opponent 1 Haste whrn they play a card, and end of turn take dsmsge equal to your Haste.
Uncanny mimicry
Steal a reward from this combat and add it your deck. Inflict 10 Fear for each card stolen. (Starts with 6 rewards)
M.A.D.
When you take damage gain 1 Reflect for each 30% of your lost this turn.
Powder Keg
Start of Turn: Decrease cost by , if free discard. discard or firecast: Take 5 * [Difficulty] damage. persistent
Light 'em up
Add a powder keg to the enemy deck.
Deadly Nightshade
Add 2 poison spray and an essence of night to your Companion Deck. Darkness 15. unique.
corrupted action
poison spray
Deal 3. Inflict 2 Poison. mergecraft 1. untempered
Essence of Night
Gain 1 Potency and 1 Darkness. mergecraft 2. untempered
Venus man-trap
Add 2 spore-luring and an anticipation to your Companion Deck. unique.
anticipation
Gain Ferocity equal to your opponents charm. Add a snap! to the enemy deck. untempered.
Snap!
Take 0 damage. Critial Hits. execute start next combat with a conjured fertilizer. Draw a card.
Spore-luring
Inflict 2 charm. mergecraft 3. untempered.
Quick peck
Deal 1 damage. piercing. mergecraft. untempered.
Battering Ram
Deal 3 damage. For each Momentum you have increase the damage by 3 and decrease the cost by .
Prismaturgy
Change the cost off all cards in your deck to and give them chaotic until played. Charges (1/1)