

Slip away
Remove all Pinned. Gain 1 Evasion. reliable.
action

Slip Away
Remove all Pinned. Gain 1 Evasion. reliable.
- Pinned
- While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- reliable
- The Ambush, Bloodlust, Cascade, Continuity, Finale, Flanking, Flow and Frenzy conditions are always met. Reliable cards ignore disabling conditions like Jinxed, Stunned, Pinned or Dominated.
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