Slip away

Remove all Pinned. Gain 1 Evasion. reliable.

action

Slip Away

by thewarden6606

Remove all Pinned. Gain 1 Evasion. reliable.

Pinned
While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
reliable
The Ambush, Bloodlust, Cascade, Continuity, Finale, Flanking, Flow and Frenzy conditions are always met. Reliable cards ignore disabling conditions like Jinxed, Stunned, Pinned or Dominated.

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