Dirty Money
This turn, your Lucky Coins inflict a random affliction with stack equal to your sinister. sinister. unique.
corrupted action
Cover Fire
This combat, whenever you equip an ammo or reload, your Companion acts.
ranged enchantment
Cursed Heirloom
on draw: Gain a random blessing, gain , or lose for each Slain foe (0). unplayable. cursed.
action
Light em up
discard your hand. Inflict 5 Burning on you and your foe for each card disarded this turn. corrupted: Gain 1 Impervious. unique.
Grimoire of Thieves
Activate to delve a Monster Action and play it. deplete: Gain a random Monster Enchantment. Durability (3/3). unique.
equipment
Underworld Contact
delve and add an untempered sinister card to your hand. corrupted: It costs 0 this turn. sinister.
Safe House
All actions that trigger an ambush are Critical. Gain 1 at the end of turn for each time you have triggered your ambush. unique.
location
Loot
If your foe dies this turn, gain equal to your sinister. While this is in your deck you don't gain any at the end of battle. unique.
Forged Documents
This combat, the first card you play each turn costs 10 per energy, instead of energy. sinister. upgradeable (-1 per upgrade).
corrupted enchantment
Mark for Death
Mark your foe. This turn, your Basic Attacks deal additional damage for each sinister card you've played. sinister. lasting.
Ghastly Chant
Gain 2 Delirious. Start of turn: If you are Delirious, inflict a random hex on your foe. Otherwise, remove this. unique. channel.
magic action
Accursed Mirror
Each combatant draws a card from the opponent's deck. corrupted: conjure free copies of the drawn cards, into your hand. cursed. unique.
Ravenous Compendium
Draw a card. If this is in hand at the start of turn, bury a random card from your hand and draw 2 cards. persistent. unique.
Curse of Awareness
Your foe draws an extra card next turn. Whenever you foe draws a card, inflict 20 Fear. channel. unique.
Tormented Whispers
Start of turn: Inflict 1 Bane and (1) other random affliction on your foe. upgradeable. grounded.
Witch's Mark
Inflict a random hex. This turn, your foe takes 1 extra damage from all sources per active hex. upgradeable. unique. cursed.
Vampiric Curse
Gain 5 stacks of a random affliction. Start of turn: Steal Health equal to your combined stacks of affliction. channel. cursed.
Raise the Restless
If a non-undead foe dies this turn, add a Restless Ghoul to the current Canto, with the same Health and enchantments. unique. grounded.
Thirst for Blood
Every time you deal damage this turn, take 1 damage and inflict 1 Bleeding. Bleeding stacks can't be reduced this turn. lasting.
malevolent Gift
Add a Forbidden Fruit to your foe's deck. Whenever they try to heal this combat, inflict 1 Bane instead. cursed.
Every time you deal damage this turn, take 1 damage and inflict 1 Bleeding. Bleeding does not expire this turn. lasting.
Toxic Tango
Gain 1 Evasion and Inflict 1 Poison. For every attack you evade the next turn, permanently upgrade Poison amount. unique. upgradeable.
Candlelit Curse
Add a sin to your deck. corrupted: Put it into your foe's deck instead.
Howl of the Hollow
Inflict Fear or Weakness equal to your Potency. If your foe has 3+ affliction, draw a card and gain 1 Potency.