dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
J

joel6801's Codex

Cards
73
Wins
2
Cards Keywords Achievements
green energy
green energy
blood energy

Dirty Money

This turn, your Lucky Coins inflict a random affliction with stack equal to your sinister. sinister. unique.

corrupted action

neutral energy
neutral energy

Cover Fire

This combat, whenever you equip an ammo or reload, your Companion acts.

ranged enchantment

Cursed Heirloom

on draw: Gain a random blessing, gain Gold, or lose Health for each Slain foe (0). unplayable. cursed.

action

blue energy
blue energy
blood energy

Light em up

discard your hand. Inflict 5 Burning on you and your foe for each card disarded this turn. corrupted: Gain 1 Impervious. unique.

corrupted action

neutral energy

Grimoire of Thieves

Activate to delve a Monster Action and play it. deplete: Gain a random Monster Enchantment. Durability (3/3). unique.

equipment

green energy

Underworld Contact

delve and add an untempered sinister card to your hand. corrupted: It costs 0 this turn. sinister.

corrupted action

green energy
green energy
neutral energy

Safe House

All actions that trigger an ambush are Critical. Gain 1 Health at the end of turn for each time you have triggered your ambush. unique.

location

green energy
green energy
blood energy

Loot

If your foe dies this turn, gain Gold equal to your sinister. While this is in your deck you don't gain any Gold at the end of battle. unique.

corrupted action

green energy
green energy
green energy

Forged Documents

This combat, the first card you play each turn costs 10 Gold per energy, instead of energy. sinister. upgradeable (-1 Gold per upgrade).

corrupted enchantment

green energy
green energy
blood energy

Mark for Death

Mark your foe. This turn, your Basic Attacks deal additional damage for each sinister card you've played. sinister. lasting.

corrupted action

blue energy
blue energy
blood energy

Ghastly Chant

Gain 2 Delirious. Start of turn: If you are Delirious, inflict a random hex on your foe. Otherwise, remove this. unique. channel.

magic action

blue energy
blue energy
blood energy

Accursed Mirror

Each combatant draws a card from the opponent's deck. corrupted: conjure free copies of the drawn cards, into your hand. cursed. unique.

corrupted action

blood energy

Ravenous Compendium

Draw a card. If this is in hand at the start of turn, bury a random card from your hand and draw 2 cards. persistent. unique.

action

aqua energy
aqua energy

Curse of Awareness

Your foe draws an extra card next turn. Whenever you foe draws a card, inflict 20 Fear. channel. unique.

action

blue energy
blood energy

Tormented Whispers

Start of turn: Inflict 1 Bane and (1) other random affliction on your foe. upgradeable. grounded.

corrupted enchantment

blue energy
blue energy
blood energy

Witch's Mark

Inflict a random hex. This turn, your foe takes 1 extra damage from all sources per active hex. upgradeable. unique. cursed.

corrupted action

blue energy
blue energy
blood energy
blood energy

Vampiric Curse

Gain 5 stacks of a random affliction. Start of turn: Steal Health equal to your combined stacks of affliction. channel. cursed.

corrupted action

blue energy
blue energy
blood energy
blood energy

Raise the Restless

If a non-undead foe dies this turn, add a Restless Ghoul to the current Canto, with the same Health and enchantments. unique. grounded.

corrupted action

orange energy
blood energy
blood energy

Thirst for Blood

Every time you deal damage this turn, take 1 damage and inflict 1 Bleeding. Bleeding stacks can't be reduced this turn. lasting.

action

blue energy
blood energy

malevolent Gift

Add a Forbidden Fruit to your foe's deck. Whenever they try to heal this combat, inflict 1 Bane instead. cursed.

corrupted action

orange energy
blood energy
blood energy

Thirst for Blood

Every time you deal damage this turn, take 1 damage and inflict 1 Bleeding. Bleeding does not expire this turn. lasting.

action

green energy
green energy

Toxic Tango

Gain 1 Evasion and Inflict 1 Poison. For every attack you evade the next turn, permanently upgrade Poison amount. unique. upgradeable.

action

blue energy
blue energy
blood energy
blood energy

Candlelit Curse

Add a sin to your deck. corrupted: Put it into your foe's deck instead.

corrupted action

orange energy
blood energy

Howl of the Hollow

Inflict Fear or Weakness equal to your Potency. If your foe has 3+ affliction, draw a card and gain 1 Potency.

action

  • Previous
  • 1
  • 2
  • 3
  • 4
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive