dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
J

joel6801's Codex

Cards
73
Wins
2
Cards Keywords Achievements
blue energy
blue energy
neutral energy

Ephemeral Mind

This combat, all magic actions are free, but are buried when played. grounded.

magic enchantment

orange energy
orange energy
orange energy

Thundering Echoes

This combat, the first Lightning Action you play each turn gains echo. unique.

lightning enchantment

orange energy
neutral energy
neutral energy

Den of Thieves

Both combatants steal *1* Gold or random blessing when dealing damage. upgradeable. Starts in Play. unique.

location

neutral energy
neutral energy
neutral energy
blood energy

Cursed Sacrophagus

bury all cards in hand. Start of turn: conjure a free copy of a buried card. unique. cursed.

corrupted artifact

neutral energy
neutral energy
neutral energy
blood energy

Fangs of Apophis

Your first action each turn is reliable and costs Blood Blood Blood. unique. grounded.

artifact

neutral energy
neutral energy

Multiply

If you would die this turn, flee, and add 2 copies of yourself with 50% max Health to the Canto. Each copy gains a random Enchantment.

action

neutral energy
neutral energy

Into the Forge

bury your opponent's discard pile. If 10 or more cards were buried, permanently give one of them firecast.

fire action

neutral energy
neutral energy

Hit and run

Deal (5) damage. on hit: Steal (5) Gold and flee. on miss: Foe steals (5) Gold. upgrade this card by 5 for rest of combat.

melee action

neutral energy

another round

Each combatant gains a random blessing and affliction with stacks equal to the number of times this was played.

action

neutral energy
neutral energy
neutral energy

Mind Siphon

steal a talent from your foe. On death, return a random talent of the same rarity. If Slain, return an additional talent.

action

red energy
red energy

Copycat

Play a non-unique copy of one of your foe's enchantments.

action

Bountiful Body

Whenever you take damage, add a random ingredient to your foes deck. It is grounded and costs Neutral.

enchantment

red energy
red energy

Demonic infusion

Deal 5 damage. on hit: Permanently remove your foe's last played action. It will be available as a reward with an extra random keyword.

action

Switcharoo

After 2 turns, switch places with another monster in this Canto. They keep this Enchantment, and increase counter by 1.

enchantment

red energy
blood energy

Rat Familiar

Activate: Lose 1 Health and trigger garnish on your next ingredient. deplete: Your cooking never goes below 1 for this combat. Durability: (3/3)

equipment

orange energy
blood energy

Hit List

Activate a random Contract. If your foe dies this turn, gain 10 Gold and mark your next foe. unique. grounded.

action

green energy
green energy
blood energy

Beatdown (Flow)

Play a random sinister card. Repeat for each corruption (0). tidal: Increase your sinister by 1. persistent.

corrupted flow action

green energy
green energy
blood energy

Beatdown (Ebb)

Your Companion acts. Repeat for each sinister (0). tidal: Increase your corruption by 1. persistent.

corrupted ebb action

green energy
neutral energy
blood energy

HR: Wine

Gain a random potion if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.

location

green energy
neutral energy
blood energy

HR: Intel

Gain 25% more experience if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.

location

green energy
neutral energy
blood energy

HR: Loot

delve an additional reward if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.

location

green energy
neutral energy
blood energy

HR: Gold

Gain twice as much gold if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.

location

green energy
neutral energy
blood energy

Highway Robbery

swap whenever you play a sinister card, while this is in play. sinister. unique. grounded. (gold, loot, intel, wine)

location

green energy
green energy
neutral energy

Double Team

Whenever you spend Green, your Companion acts. If you have no Companion, Summon a random bandit for this combat. grounded. memorized.I

enchantment

  • Previous
  • 1
  • 2
  • 3
  • 4
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive