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joel6801's Codex

Cards
73
Wins
2
Cards Keywords Achievements
red energy
red energy
blood energy

Parasitic Cleansing

Start of turn: dispel a random affliction. If no affliction is dispelled this turn, take 1 damage and upgrade this by 1. upgradeable.

corrupted action

orange energy
blood energy

Ghastly Veil

Gain 1 Evasion. If you have Darkness, gain 1 Ward instead and conjure a free Duskblades.

corrupted action

neutral energy

Fishing Rod

Activate to conjure an item from the depths of the sea. Durability (3/3). unique.

equipment

neutral energy

Fake blood packet

Activate to gain 20 Bleeding and inflict Fear equal to your Bleeding. Durability (4/4) unique.

equipment

blood energy
blood energy
blood energy

Pestilence

Gain a random affliction for each enemy you have killed. Your opponent gains twice the amount. unique.

corrupted action

Pumpkin Spice

one use: Reduce an affliction by 2 stacks. garnish: cleanse an affliction.

ingredient

orange energy
blood energy
blood energy

Boo!

Lose all Darkness, and deal damage equal to amount lost. If you lost more than 30 Darkness, stun the enemy instead of yourself. unique.

action

neutral energy
neutral energy

User Manual

Activate to replay the effect of your last activated Equipment. Durability (2/2). unique. grounded.

equipment

Role Reversal

discard your hand and gain a copy of your foe's cards in hand. perform 1 for each monster card you play this turn.

action

Role Reversal

discard your hand and gain a copy of your foe's cards in hand. perform 1 for each monster card you play this turn.

action

green energy
green energy

Mic Drop

perform 1 . If this finishes an ongoing performance: Inflict 2 Shocked and 2 Dazzled.

action

green energy
blood energy
blood energy
blood energy

Golden Goose

Gain 1 Gold and permanently upgrade this card by 1. While in deck, you cannot gain gold from any other sources. unique. upgradeable. cursed.

action

orange energy
blood energy
blood energy

Ceremonial Dagger

Destroy a random card in your hand, then upgrade this based on the destroyed card's rarity. Deal 1 damage. unique.

melee action

green energy
green energy
blood energy
blood energy

Melchor's Love Shack

Activate to spend 20 Gold and swap affliction with your foe. Inflict [[total gold spent]] Charmed. Durability (3/3). unique. cursed.

corrupted equipment

neutral energy
neutral energy
neutral energy

Topaz of Trickery

one use: Add a random keyword to a card in hand. If Blue was spent to play this, delve a keyword instead. grounded. heavy.

magic item

red energy
red energy

Furious Feldspar

Actions deal 1 additional damage for each time you take damage this turn. Start of turn: Increase this by 1.

artifact

neutral energy

Bottled Lightning

one use: Add Chain to a card. While in your deck, All lightning actions can appear in combat rewards. Convert their cost to NEUTRAL.

item

aqua energy
aqua energy

Bunny Ears

Gain 1 Haste. shift into form of the rabbit. If you were in form of the rabbit, gain 1 Evasion.

action

Code of The Prism

This combat, gain a random energy every time you play a card. codes: Your deck contains cards of all energy types.

code

green energy
green energy
neutral energy

Solo Concerto

Select and complete a performance. Repeat for each completed performance this combat. grounded.

action

purple energy
blood energy
blood energy
blood energy

Corrupt Ritual

Start of turn: Take 1 damage and gain Void. If this is in hand at the end of turn, increase damage by 2. persistent. defiled.

corrupted action

green energy
green energy

Love letter

on draw: gain 10 Charmed for each card played this combat. conjure a free copy of this card into your opponent’s deck.

action

Code of Agony

All Blood cost actions and attacks gain echo. codes: You are below 50% Health.

code

blood energy
blood energy
blood energy
blood energy

Hemogoblin

Add a stack to Hemogoblin for each point of Bleeding you inflict. Start of Turn: Make a Basic Attack for every 10 stack.

corrupted enchantment

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Wanderlost Interactive