Parasitic Cleansing
Start of turn: dispel a random affliction. If no affliction is dispelled this turn, take 1 damage and upgrade this by 1. upgradeable.
corrupted action
Ghastly Veil
Gain 1 Evasion. If you have Darkness, gain 1 Ward instead and conjure a free Duskblades.
Fishing Rod
Activate to conjure an item from the depths of the sea. Durability (3/3). unique.
equipment
Fake blood packet
Activate to gain 20 Bleeding and inflict Fear equal to your Bleeding. Durability (4/4) unique.
Pestilence
Gain a random affliction for each enemy you have killed. Your opponent gains twice the amount. unique.
Pumpkin Spice
one use: Reduce an affliction by 2 stacks. garnish: cleanse an affliction.
ingredient
Boo!
Lose all Darkness, and deal damage equal to amount lost. If you lost more than 30 Darkness, stun the enemy instead of yourself. unique.
action
User Manual
Activate to replay the effect of your last activated Equipment. Durability (2/2). unique. grounded.
Role Reversal
discard your hand and gain a copy of your foe's cards in hand. perform 1 for each monster card you play this turn.
Mic Drop
perform 1 . If this finishes an ongoing performance: Inflict 2 Shocked and 2 Dazzled.
Golden Goose
Gain 1 and permanently upgrade this card by 1. While in deck, you cannot gain gold from any other sources. unique. upgradeable. cursed.
Ceremonial Dagger
Destroy a random card in your hand, then upgrade this based on the destroyed card's rarity. Deal 1 damage. unique.
melee action
Melchor's Love Shack
Activate to spend 20 and swap affliction with your foe. Inflict [[total gold spent]] Charmed. Durability (3/3). unique. cursed.
corrupted equipment
Topaz of Trickery
one use: Add a random keyword to a card in hand. If was spent to play this, delve a keyword instead. grounded. heavy.
magic item
Furious Feldspar
Actions deal 1 additional damage for each time you take damage this turn. Start of turn: Increase this by 1.
artifact
Bottled Lightning
one use: Add Chain to a card. While in your deck, All lightning actions can appear in combat rewards. Convert their cost to NEUTRAL.
item
Bunny Ears
Gain 1 Haste. shift into form of the rabbit. If you were in form of the rabbit, gain 1 Evasion.
Code of The Prism
This combat, gain a random energy every time you play a card. codes: Your deck contains cards of all energy types.
code
Solo Concerto
Select and complete a performance. Repeat for each completed performance this combat. grounded.
Corrupt Ritual
Start of turn: Take 1 damage and gain . If this is in hand at the end of turn, increase damage by 2. persistent. defiled.
Love letter
on draw: gain 10 Charmed for each card played this combat. conjure a free copy of this card into your opponent’s deck.
Code of Agony
All cost actions and attacks gain echo. codes: You are below 50% Health.
Hemogoblin
Add a stack to Hemogoblin for each point of Bleeding you inflict. Start of Turn: Make a Basic Attack for every 10 stack.
corrupted enchantment