neutral energy
neutral energy

Multiply

If you would die this turn, flee, and add 2 copies of yourself with 50% max Health to the Canto. Each copy gains a random Enchantment.

action

Multiply

by joel6801

If you would die this turn, flee, and add 2 copies of yourself with 50% max Health to the Canto. Each copy gains a random Enchantment.

Enchantment
Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.

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