blue energy
blue energy
blood energy

Ghastly Chant

Gain 2 Delirious. Start of turn: If you are Delirious, inflict a random hex on your foe. Otherwise, remove this. unique. channel.

magic action

Ghastly Chant

by joel6801

Gain 2 Delirious. Start of turn: If you are Delirious, inflict a random hex on your foe. Otherwise, remove this. unique. channel.

Delirious
After playing a card, shuffle the costs of all cards in hand. Lasts 1 round per stack.
hex
Hexes are powerful effects that debilitate foes in different ways.
unique
You can only play one card with this name per combat. All Enchantments are Unique.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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