





Vampiric Curse
Gain 5 stacks of a random affliction. Start of turn: Steal Health equal to your combined stacks of affliction. channel. cursed.
corrupted action

Vampiric Curse
by joel6801
Gain 5 stacks of a random affliction. Start of turn: Steal Health equal to your combined stacks of affliction. channel. cursed.
- affliction
- A negative effect such as Poison, Bleeding or Dazed.
- Health
- Health
represents your vitality. Lose it all and you lose the game!
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- cursed
- Cursed cards can't be transmuted or removed from your deck.
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