blue energy
blue energy
blood energy
blood energy

Vampiric Curse

Gain 5 stacks of a random affliction. Start of turn: Steal Health equal to your combined stacks of affliction. channel. cursed.

corrupted action

Vampiric Curse

by joel6801

Gain 5 stacks of a random affliction. Start of turn: Steal Health equal to your combined stacks of affliction. channel. cursed.

affliction
A negative effect such as Poison, Bleeding or Dazed.
Health
Health Health represents your vitality. Lose it all and you lose the game!
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
cursed
Cursed cards can't be transmuted or removed from your deck.

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