Murderous Mask
This combat, whenever you deal damage, inflict 1 Fear. Increased by your Potency.
artifact
Bag o' Treats
Activate to conjure a candy. deplete: conjure a Bomb. 3 Durability.
equipment
Candy
one use: gain a random energy. garnish: gain 1 Potency for each energy you have.
ingredient
Freezerburn
This combat, at the end of your turn, inflict 1 Frozen and 1 Burning for each Ingredient in your hand.
frost enchantment
Broomstick
Activate: Gain 1 Haste for each cursed card in your hand. 5 Durability.
magic equipment
My stuff!
When a foe's attack breaks the last of your Armor, Barrier or Darkness, shuffle add 1 Fury card to your discard pile. upgradeable.
enchantment
Soul Rage
Fury grants additional Anger for every 10 souls you have. Add 3 Fury cards to your discard pile. unique.
action
Haunting Presence
Start of Turn: Add a Terror to your foe's deck. channel.
corrupted action
No Tricks!
This combat, whenever you inflict a critical hit, dispel a blessing.
Mummy's Curse
Inflict 1 affliction with 1 stack. Transform the next non-Mummy's Curse card you play into a Mummy's Curse. upgradeable. mergecraft.
Code of the Curse
Start of Turn: Steal 1 for each affliction on your foe. codes: Every card in your deck is cursed.
code
Bat Familiar
Activate to inflict 2 Bleeding. deplete: your actions gain lifedrain until end of turn. 3 Durability.
Skepticism
Start of Turn: Gain disbelief. channel.
Arcane Sunscreen
Activate: The next time you would take damage from Burning, heal that much instead. 3 Durability
Tesla Generator
When you gain Chain, put a counter on Tesla Generator. Start of Turn: Remove all counters from Tesla Generator, then gain that much Chain.
lightning artifact
Brown Note
After 10 performances, Inflict Stunned.
performance
Code of Wealth
Start of Turn: gain Ferocity equal to 10% of your . codes: You gained during your last combat.
Inner Tube
The tides doesn't change at start of Turn. Gains 1 Durability when you play an Ebb or flow card. Activate: Change the tides. 5 Durability.
Dance of Pins
Gain Ritualist. conjure a random Pin if you control an Effigy. Completing a performance returns this to hand. heavy.
Focus on the Pain
You are immune to Dazzled, Jinxed, Dazed and Dominated. Start of Turn: take 1 damage and increases this by 1. channel.
Skull Rattle
Deal 4 damage. crushing: perform 6.
melee action
Wounding Bomb
Deal 1 damage. on hit: Inflict 10 Bleeding. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
ranged action
Monkey Familiar
Activate to conjure an Ingredient and reduce your Sated by 1. deplete: gain the effect of 'Food Fight' this turn. 5 Durability.