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drislands's Codex

Cards
56
Wins
1
Cards Keywords Achievements
neutral energy
neutral energy

Murderous Mask

This combat, whenever you deal damage, inflict 1 Fear. Increased by your Potency.

artifact

neutral energy

Bag o' Treats

Activate to conjure a candy. deplete: conjure a Bomb. 3 Durability.

equipment

Candy

one use: gain a random energy. garnish: gain 1 Potency for each energy you have.

ingredient

red energy
red energy

Freezerburn

This combat, at the end of your turn, inflict 1 Frozen and 1 Burning for each Ingredient in your hand.

frost enchantment

neutral energy
neutral energy

Broomstick

Activate: Gain 1 Haste for each cursed card in your hand. 5 Durability.

magic equipment

orange energy

My stuff!

When a foe's attack breaks the last of your Armor, Barrier or Darkness, shuffle add 1 Fury card to your discard pile. upgradeable.

enchantment

orange energy
orange energy

Soul Rage

Fury grants additional Anger for every 10 souls you have. Add 3 Fury cards to your discard pile. unique.

action

blood energy
blood energy

Haunting Presence

Start of Turn: Add a Terror to your foe's deck. channel.

corrupted action

red energy

No Tricks!

This combat, whenever you inflict a critical hit, dispel a blessing.

enchantment

blue energy

Mummy's Curse

Inflict 1 affliction with 1 stack. Transform the next non-Mummy's Curse card you play into a Mummy's Curse. upgradeable. mergecraft.

corrupted action

blue energy
blue energy
blue energy

Code of the Curse

Start of Turn: Steal 1 Health for each affliction on your foe. codes: Every card in your deck is cursed.

code

neutral energy

Bat Familiar

Activate to inflict 2 Bleeding. deplete: your actions gain lifedrain until end of turn. 3 Durability.

equipment

orange energy
orange energy

Skepticism

Start of Turn: Gain disbelief. channel.

action

orange energy
orange energy

Skepticism

Start of Turn: Gain disbelief. channel.

action

neutral energy

Arcane Sunscreen

Activate: The next time you would take damage from Burning, heal that much instead. 3 Durability

equipment

blue energy
blue energy
blue energy

Tesla Generator

When you gain Chain, put a counter on Tesla Generator. Start of Turn: Remove all counters from Tesla Generator, then gain that much Chain.

lightning artifact

Brown Note

After 10 performances, Inflict Stunned.

performance

green energy
green energy
green energy

Code of Wealth

Start of Turn: gain Ferocity equal to 10% of your Gold. codes: You gained Gold during your last combat.

code

neutral energy
neutral energy

Inner Tube

The tides doesn't change at start of Turn. Gains 1 Durability when you play an Ebb or flow card. Activate: Change the tides. 5 Durability.

equipment

orange energy

Dance of Pins

Gain Ritualist. conjure a random Pin if you control an Effigy. Completing a performance returns this to hand. heavy.

action

blood energy
blood energy
blood energy

Focus on the Pain

You are immune to Dazzled, Jinxed, Dazed and Dominated. Start of Turn: take 1 damage and increases this by 1. channel.

action

red energy

Skull Rattle

Deal 4 damage. crushing: perform 6.

melee action

neutral energy
neutral energy

Wounding Bomb

Deal 1 damage. on hit: Inflict 10 Bleeding. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy

Monkey Familiar

Activate to conjure an Ingredient and reduce your Sated by 1. deplete: gain the effect of 'Food Fight' this turn. 5 Durability.

equipment

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Wanderlost Interactive