



Skepticism
Start of Turn: Gain disbelief. channel.
action

Skepticism
by drislands
Start of Turn: Gain disbelief. channel.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- disbelief
- When dealt Magic or Divine damage, reduce the first damage taken to 0, then decrease Disbelief by 1. Disbelief fades at the start of the turn.
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