dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord
D

drislands's Codex

Cards
56
Wins
1
Cards Keywords Achievements
neutral energy
neutral energy
neutral energy
neutral energy

The Djinn

Activate to add a Tradepost to your deck and gain a Scar. Permanently destroyed after 3 uses, and you gain wished out. Durability (3/3).

corrupted equipment

red energy
red energy
red energy

Code of Explosives

Start of turn: conjure a random custom Bomb. codes: your deck has 30 or more Charges across all cards.

code

Loot and Pillage

Whenever your foe shuffles their deck, steal 5 Gold.

enchantment

red energy
red energy
red energy

Disregard

discard the top card of your foe's deck. If it is a Basic Attack, repeat this.

action

red energy
red energy

Rabid Bite

Deal 5 damage. on hit: If your foe has a Companion, conjure a rabid betrayal into their deck. Otherwise, inflict 10 Poison.

melee action

green energy
blood energy

Snatch

The next time your foe would gain a blessing, you gain it instead.

corrupted action

green energy
blood energy

Snatch

Inflict 1 antiward. Charges 1/1.

corrupted action

neutral energy

Potion of Larceny

one use: The next time you deal damage, steal that much Gold.

item

red energy

Gang Up

Gain 1 Anger, take 1 damage, and deal 1 damage. upgradeable. mergecraft 1.

melee action

neutral energy

Demand Refund

Deal 10 damage. on hit: Steal 25 Gold. rampage.

action

Discover Tomfoolery

Gain 10 Anger. swap. Draw a card.

action

green energy

Bad Deal

Gain 10 Gold. Add a discover tomfoolery to your foe's deck.

corrupted action

green energy
green energy

Hawk Goods

Give a card from your deck to your foe, with energy converted to Neutral, one use and "on draw: Your foe gains 25 Gold". unique.

corrupted action

green energy
blood energy

Bloodsport

Take 3 damage. Gain 1 Gold. mergecraft 1. upgradeable. Charges 1/1.

corrupted action

green energy
green energy
green energy

Burgle

Deal 1 damage 1 time(s). Gain Gold each time this misses. Upgrades improve the number of attacks instead of damage. unique.

corrupted action

green energy

Swift Snatch

delve a card from your foe's deck. Add a permanent copy to your deck with one use. unique.

action

green energy
green energy

Crime Pays

This combat, gain Gold every time you play a permanent card that wasn't in your deck at start of combat.

enchantment

blue energy
blue energy
blue energy

Code of Science

Your magic actions deal additional damage equal to your Focus. codes: You have between 18 and 23 cards in your deck (inclusive).

code

blue energy

Rotten Thoughts

discard your hand. Then for each corruption discarded, draw a card. persistent. unique.

corrupted action

Disruptive Whimsy

dispel one of your blessing. Draw a card.

corrupted action

Stacked Burger

one use: Gain 1 Health and 10 Sated. upgradeable. persistent.

item

neutral energy

Toasted Bun

one use: Gain Red. garnish: conjure a stacked burger with upgrades equal to your Sated.

ingredient

Haunted House

The next 5 times you deal damage, inflict 20 Fear and gain 3 souls.

location

neutral energy
neutral energy
neutral energy
neutral energy

Cursed Mirror

Exchange decks, draw amounts, and energy generation with your foe for the rest of combat. grounded.

artifact

  • Previous
  • 1
  • 2
  • 3
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive