




Code of Explosives
Start of turn: conjure a random custom Bomb. codes: your deck has 30 or more Charges across all cards.
code

Code Of Explosives
by drislands
Start of turn: conjure a random custom Bomb. codes: your deck has 30 or more Charges across all cards.
- conjure
- Creates a temporary card that is removed after combat.
- codes
- Codes provide a strict rule for your deck. If it is met at the Start of Combat, a code is put directly in play. If not, it gets removed. Codes are Unique and Grounded.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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