neutral energy
neutral energy

Inner Tube

The tides doesn't change at start of Turn. Gains 1 Durability when you play an Ebb or flow card. Activate: Change the tides. 5 Durability.

equipment

Inner Tube

by drislands

The tides doesn't change at start of Turn. Gains 1 Durability when you play an Ebb or flow card. Activate: Change the tides. 5 Durability.

tides
Cards with the Ebb or Flow property swap to their counterpart whenever the tide changes.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.
flow
Triggers when played after playing at least the indicated number of cards during the turn.

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