



Inner Tube
The tides doesn't change at start of Turn. Gains 1 Durability when you play an Ebb or flow card. Activate: Change the tides. 5 Durability.
equipment

Inner Tube
by drislands
The tides doesn't change at start of Turn. Gains 1 Durability when you play an Ebb or flow card. Activate: Change the tides. 5 Durability.
- tides
- Cards with the Ebb or Flow property swap to their counterpart whenever the tide changes.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
- flow
- Triggers when played after playing at least the indicated number of cards during the turn.
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