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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
green energy
green energy

Uncanny Luck

This combat, ranged actions and Coins have a X% chance to critical hit. Improved by your Luck.

enchantment

green energy

Quick Chemistry

This combat, conjure a free copy of the first Potion you play each turn.

enchantment

green energy
green energy

Lovestruck

This combat, your attacks inflict Critical Hits while your foe is Charmed.

enchantment

green energy

Crowd Goes WIld

After finishing a performance, conjure a random item.

enchantment

Vanish

Draw a card. Reset your ambush. Charges (3/3).

action

holy energy

Burning Resolve

This combat, inflict Burning equal to the Health you gain.

divine enchantment

neutral energy
neutral energy

Shredder Axe

Deal 8 damage. If you are Performing, interrupt and critical hit.

melee basic attack

Skylars Arrow

Deal 2 damage. Inflict 3 Charmed. piercing.

ranged action

green energy
green energy

Skylars Quiver

Whenever you perform, conjure a Skylars Arrow. memorized

artifact

green energy
green energy

Elegance

This combat, while Performing and when you would gain Evasion gain Impervious instead.

enchantment

green energy

Show Must Go On

This combat, perform 1 at the beginning of the round. Whenever you perform, gain Health equal to your performance.

enchantment

green energy
green energy

Scalding

This combat, Scalding gains a stack when you perform. When you finish a performance, deal damage equal to the stacks on Scalding. piercing.

enchantment

Diamond Potion

one use: Gain 1 Impervious Draw a card.

item

Healing Potion

one use: Gain 10 Health If you are below 50% Health, gain 15 Health instead.

item

green energy

Dash

Gain 1 Evasion. ambush: Gain Green Green

action

green energy

Brew Concoction

delve a Potion. Charges (1/1).

action

Surge of Dexterity

Gain Green and conjure a Basic Attack.

action

Sleight of Hand

conjure a copy of one of three non-unique cards in your deck, then reduce its cost by 1.

action

green energy
green energy

Crescendo

If you are currently Performing, perform 6 and start a new performance. Charges (2/2).

action

green energy

Chorus

perform 1. cascade: Draw 2 cards.

action

green energy

Abracardabra

Draw a card. It costs no energy. perform 1.

action

Grand Entrance

ambush: perform 2. Reset your ambush.

action

green energy

Adrenaline Rush

Gain Green equal to your current Perfomance. finale: Draw cards equal your Green. Charges (1/1).

action

green energy

Daring Dash

Gain 1 Evasion. finale: Gain Green and perform for every card you played this turn. Charges (2/2).

action

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Artwork and game data ©

Wanderlost Interactive