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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
red energy

Rigged Explosives

Your Bombs deal 5 additional damage this combat. upgradeable. Charges (5/5).

action

neutral energy

Rune of Persistence

one use: Add persistent to a card in your hand. If the card was conjured, it becomes Permanent.

item

red energy

Steady Strike

Make a Basic Attack. Draw a card. Charges (2/2).

action

red energy

On My Command

Make a Basic Attack. Charges (5/5).

action

red energy

Lock and Load

conjure a Bomb. Reload all your Ammo.

action

orange energy

Deadeye Rounds

Your next 2 Ranged Actions deal extra damage equal to the previous damage. Start of Turn: Reload.

action

red energy

Darksteel Ammo

Your next 3 Ranged Actions deal additional damage equal to your Armor.

action

red energy

Incendiary Ammo

Your next 3 Ranged Actions inflict 5 Burning on hit.

action

red energy

Flat-Tipped Ammo

Your next 3 Ranged actions inflict Stagger equal to their damage.

action

red energy

Flash Ammo

Your next 3 Ranged Actions inflict 2 Shocked on hit.

action

red energy

Hollow-tip Ammo

Your next 3 Ranged Actions critical hit.

action

red energy

Toolbelt

delve an Ammo card. conjure a Bomb. Charges (2/2).

action

red energy

Restock

conjure 2 Bombs.

action

red energy

Demolition

delve a custom Bomb. Charges (3/3).

action

red energy

Powder Pockets

conjure a Bomb. If you had no Bombs in hand, return this card to hand. Charges (3/3).

action

red energy

Berzerk

Shuffle all your Fury cards into your deck. Draw a card. Charges (1/1).

action

neutral energy

First Aid Kit

conjure 2 Bandages. Charges (1/1).

item

neutral energy
neutral energy
neutral energy

Concussive Bomb

Deal 5 damage. Inflict Stunned. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy
neutral energy
neutral energy

Cryo Bomb

Deal 6 damage and inflict that much Frozen. Ready after 2 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy
neutral energy
neutral energy

Antimage Bomb

dispel your foe's blessing, then deal 10 damage. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy
neutral energy
neutral energy

Shrapnel Bomb

Deal 2 damage five times. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy
neutral energy
neutral energy

Soulfire Bomb

Deal 10 damage. Ready after 3 turns. Speed up the timer when you use a Charge. lifedrain. reaping. persistent.

ranged action

neutral energy
neutral energy
neutral energy
neutral energy

Big Bomb

Deal 40 damage. rampage. Ready after 4 turns. Speed up the timer when you use a Charge. persistent.

ranged action

neutral energy
neutral energy
neutral energy

Bomb

Deal 20 damage. Ready after 3 turns or 3 uses of Charge cards. interrupt. persistent.

ranged action

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Wanderlost Interactive