




Soulfire Bomb
Deal 10 damage. Ready after 3 turns. Speed up the timer when you use a Charge. lifedrain. reaping. persistent.
ranged action

Soulfire Bomb
Deal 10 damage. Ready after 3 turns. Speed up the timer when you use a Charge. lifedrain. reaping. persistent.
- lifedrain
- Cards with Lifedrain restore health (
) equal to the damage they deal.
- reaping
- Reaping lowers the targets Maximum Health equal to the damage it deals.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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