




Bomb
Deal 20 damage. Ready after 3 turns or 3 uses of Charge cards. interrupt. persistent.
ranged action

Bomb
Deal 20 damage. Ready after 3 turns or 3 uses of Charge cards. interrupt. persistent.
- interrupt
- Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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