neutral energy
neutral energy
neutral energy

Bomb

Deal 20 damage. Ready after 3 turns or 3 uses of Charge cards. interrupt. persistent.

ranged action

Bomb

by felix._.jaeger

Deal 20 damage. Ready after 3 turns or 3 uses of Charge cards. interrupt. persistent.

interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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