


Daring Dash
Gain 1 Evasion.
finale: Gain and perform for every card you played this turn.
Charges (2/2).
action

Daring Dash
Gain 1 Evasion.
finale: Gain and perform for every card you played this turn.
Charges (2/2).
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- finale
- Triggers when played with two or fewer cards remaining in hand.
- perform
- Increase your current performance by X, or start a new performance.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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