green energy

Daring Dash

Gain 1 Evasion. finale: Gain Green and perform for every card you played this turn. Charges (2/2).

action

Daring Dash

by felix._.jaeger

Gain 1 Evasion. finale: Gain Green and perform for every card you played this turn. Charges (2/2).

Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
finale
Triggers when played with two or fewer cards remaining in hand.
perform
Increase your current performance by X, or start a new performance.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

Views 0

Upvotes 0