green energy

Adrenaline Rush

Gain Green equal to your current Perfomance. finale: Draw cards equal your Green. Charges (1/1).

action

Adrenaline Rush

by felix._.jaeger

Gain Green equal to your current Perfomance. finale: Draw cards equal your Green. Charges (1/1).

finale
Triggers when played with two or fewer cards remaining in hand.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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