


Adrenaline Rush
Gain equal to your current Perfomance.
finale: Draw cards equal your
.
Charges (1/1).
action

Adrenaline Rush
Gain equal to your current Perfomance.
finale: Draw cards equal your
.
Charges (1/1).
- finale
- Triggers when played with two or fewer cards remaining in hand.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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