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0men98's Codex

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Cards Keywords Achievements
red energy
red energy

Fallen Avenger

Scar counted as 10 Darkness. Scar (3): Start the combat with Oathbreaker. Darkness 5.

corrupted enchantment

red energy

Retry

Choose One: Retry this Canto from the start or Retry this combat. Remove all Scar. grounded. unique.

action

orange energy

Jack O' Lantern

Inflict 1 Fear then double all Fear. Shuffle an Ingredient each Stunned combatants.

corrupted artifact

blue energy

Energy Allocation

Transfer 1 energy you have for the next combat. memorized: Start the next combat with double energy. unique.

magic action

red energy

Bay Gin

Create a potion, then gain 1 Sated. reliable: Gain a blessing with Sated stacks.

artifact

green energy
green energy
green energy

View Dock

foretell 5 (Unaffected by Focus). reliable: Gain channel: Draw a card once a turn when you foretell.

artifact

green energy
green energy

Loan Don

While this Artifact in deck, your gold can go negative. ambush: If my gold is negative, increase Lucky Coin damage by 5 permanently.

artifact

blue energy
blue energy

Hexterdam

Next turn, energy gain is randomized. memorized: change this effect to Start of Turn. persistent.

artifact

blue energy
blood energy
blood energy
blood energy

Phobic Reaction

Inflict (1) affliction with 3 stacks. Bane (5): Deals damage based on total affliction. upgradeable.

corrupted action

red energy

Forge

Actions that execute your foe this combat gains this stacks as Upgrades.

enchantment

red energy

Anvil

Enter a random stances. Your next attack use forge as additional damage. Discarded: swap this.

melee action

red energy

Hammer

Deal 2 damage. on hit: Gain a forge stack. Discarded: swap this. Can't be upgraded.

melee action

blood energy

Surge of Might

Gain Red per Strength. ambush: Your next rampage action inflicts critical hit.

action

blood energy

Surge of Night

Take 3 damage to gain Red or Green. Darkness 2.

corrupted action

red energy

Streamline Art

This turn, Melee actions has "flow (0/3): Draw a Melee Action." tidal: swap this.

ebb action

red energy

Revamp Anvil

This combat, your next card played is upgradeable. flanking: upgrade the next card by 2. unique.

artifact

blood energy

Undead

Start of Turn: Gain 1 Darkness per Undead stack. Undead stack count as Resilience.

artifact

blood energy
blood energy
blood energy
blood energy

The Necropolis

Start of Combat: Summon Undead per 5 Darkness. Darkness 8. grounded. persistent.

location

holy energy
holy energy
holy energy

The Cathedral

If this is in hand, Divine Action will start a random Hymn. Start of Turn: Gain 1 Bolster. grounded. persistent.

location

green energy
green energy

The Stage

This combat, any action during performance will draw a perform card from anywhere. grounded. persistent.

location

green energy

Cash and Maul

Make a Basic Attack. on hit: Steal 5 Gold and a blessing.

corrupted action

blood energy
blood energy

Death Maul

Make a Basic Attack. critical hit: All basic attacks deal extra damage by 1 permanently.

corrupted action

blood energy
blood energy
blood energy

Voracious Tyrant

Destroy (1) cards per Void in your decks. ascend: conjure a destroyed card with Upgrades based on total costs. upgradeable. unique.

corrupted action

red energy

Fool's Guard

Gain 3 Armor, then deal 1 damage. Stone stances: Gain Resilience by total damage taken.

melee action

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