Fallen Avenger
Scar counted as 10 Darkness. Scar (3): Start the combat with Oathbreaker. Darkness 5.
corrupted enchantment
Retry
Choose One: Retry this Canto from the start or Retry this combat. Remove all Scar. grounded. unique.
action
Jack O' Lantern
Inflict 1 Fear then double all Fear. Shuffle an Ingredient each Stunned combatants.
corrupted artifact
Energy Allocation
Transfer 1 energy you have for the next combat. memorized: Start the next combat with double energy. unique.
magic action
Bay Gin
Create a potion, then gain 1 Sated. reliable: Gain a blessing with Sated stacks.
artifact
View Dock
foretell 5 (Unaffected by Focus). reliable: Gain channel: Draw a card once a turn when you foretell.
Loan Don
While this Artifact in deck, your gold can go negative. ambush: If my gold is negative, increase Lucky Coin damage by 5 permanently.
Hexterdam
Next turn, energy gain is randomized. memorized: change this effect to Start of Turn. persistent.
Phobic Reaction
Inflict (1) affliction with 3 stacks. Bane (5): Deals damage based on total affliction. upgradeable.
corrupted action
Forge
Actions that execute your foe this combat gains this stacks as Upgrades.
enchantment
Anvil
Enter a random stances. Your next attack use forge as additional damage. Discarded: swap this.
melee action
Hammer
Deal 2 damage. on hit: Gain a forge stack. Discarded: swap this. Can't be upgraded.
Surge of Might
Gain per Strength. ambush: Your next rampage action inflicts critical hit.
Surge of Night
Take 3 damage to gain or . Darkness 2.
Streamline Art
This turn, Melee actions has "flow (0/3): Draw a Melee Action." tidal: swap this.
ebb action
Revamp Anvil
This combat, your next card played is upgradeable. flanking: upgrade the next card by 2. unique.
Undead
Start of Turn: Gain 1 Darkness per Undead stack. Undead stack count as Resilience.
The Necropolis
Start of Combat: Summon Undead per 5 Darkness. Darkness 8. grounded. persistent.
location
The Cathedral
If this is in hand, Divine Action will start a random Hymn. Start of Turn: Gain 1 Bolster. grounded. persistent.
The Stage
This combat, any action during performance will draw a perform card from anywhere. grounded. persistent.
Cash and Maul
Make a Basic Attack. on hit: Steal 5 and a blessing.
Death Maul
Make a Basic Attack. critical hit: All basic attacks deal extra damage by 1 permanently.
Voracious Tyrant
Destroy (1) cards per Void in your decks. ascend: conjure a destroyed card with Upgrades based on total costs. upgradeable. unique.
Fool's Guard
Gain 3 Armor, then deal 1 damage. Stone stances: Gain Resilience by total damage taken.