





Start of Combat: Summon Undead per 5 Darkness. Darkness 8. grounded. persistent.
location

The Necropolis
by 0men98
Start of Combat: Summon Undead per 5 Darkness. Darkness 8. grounded. persistent.
- Summon
- A summon brings a Companion to your side for the remainder of combat. Certain cards can compel it to Act, playing one of the cards in their deck.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
- grounded
- Grounded cards can't be altered, copied or imbued.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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