blood energy
blood energy
blood energy
blood energy

The Necropolis

Start of Combat: Summon Undead per 5 Darkness. Darkness 8. grounded. persistent.

location

The Necropolis

by 0men98

Start of Combat: Summon Undead per 5 Darkness. Darkness 8. grounded. persistent.

Summon
A summon brings a Companion to your side for the remainder of combat. Certain cards can compel it to Act, playing one of the cards in their deck.
Darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum Health is lowered by your total Darkness.
grounded
Grounded cards can't be altered, copied or imbued.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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