


Fool's Guard
Gain 3 Armor, then deal 1 damage. Stone stances: Gain Resilience by total damage taken.
melee action

Fool's Guard
by 0men98
Gain 3 Armor, then deal 1 damage. Stone stances: Gain Resilience by total damage taken.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- stances
- Stances are special fighting techniques that can be adopted through various cards. Only one Stance can be active at one time.
- Resilience
- When dealt damage, take 1 less damage per stack of Resilience then lower your Resilience by 1.
Views 0
Upvotes 3