red energy

Fool's Guard

Gain 3 Armor, then deal 1 damage. Stone stances: Gain Resilience by total damage taken.

melee action

Fool's Guard

by 0men98

Gain 3 Armor, then deal 1 damage. Stone stances: Gain Resilience by total damage taken.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
stances
Stances are special fighting techniques that can be adopted through various cards. Only one Stance can be active at one time.
Resilience
When dealt damage, take 1 less damage per stack of Resilience then lower your Resilience by 1.

Views 0

Upvotes 3