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0men98's Codex

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Cards Keywords Achievements
neutral energy

Serrated Dagger

Deal 2[[+Frozen_value]] Damage. Inflict Bleeding based on damage dealt. swap all Serrated Daggers.

melee basic attack

Cat Vitality

Next fatal damage will be reduced to 1. Reduce this stack.

magic action

aqua energy

Nimble Body

discard a card in hand to gain 1 stack of Cat Vitality. Repeat for each Haste.

magic action

neutral energy
neutral energy

SoulBlade

Deal 5 Damage. On-Hit: Destroy an untempered card to upgrade this card by 1. tidal: Gain 2 souls and swap.

melee flow action

neutral energy
neutral energy

SoulBlade

Deal 5 Damage. On-Hit: Spend 3 souls to create an untempered copy of this card. tidal: swap.

melee ebb action

purple energy
purple energy

Curse Doll

Inflict (Bane Value) (Daze). Start of Turn: swap affliction type to a new one. Curse. persistent.

corrupted action

holy energy
holy energy

Revival Enigma

Start of Turn: Return a chosen card from discard pile. tidal: swap this to Burial Decode.

divine flow code

holy energy
holy energy

Burial Decode

Start of Turn: bury a chosen card. tidal: swap this to Revival Enigma.

divine ebb code

neutral energy

Homunculus Construct

end of turn: Add 3 max Health to this Construct per 5 damage you take this turn. If you died, Revive with this Construct's Health. construct 4.

corrupted item

neutral energy

Alchemy Construct

The third Potion used this turn will be played as Enchantment instead. Start of Turn: Shuffle 3 Potions into the deck. construct 2.

magic item

neutral energy
neutral energy

Explosive Construct

Start of Turn: Add 10 damage per initial construct. construct (0): Explode the Construct. construct 5.

ranged item

neutral energy
neutral energy
neutral energy

Curse Construct

Start of Turn: Gain 3 Insight per Hexes. Inflict (construct) random affliction, repeat it by (tinker). construct 4. unique.

magic item

neutral energy

Shuriken (Rework)

Gain 1 Evasion. Play or discard: Deal 2(+Evasion Value) damage.

ranged basic attack

aqua energy

Dragon Madness

While this card is in your hand, dragon cards gain reaping and rampage. persistent.

corrupted action

aqua energy
aqua energy
aqua energy

Code of the Ancient

Start of Turn: Enter form of the dragon. Gain a random blessing. codes: Your deck only contains dragon cards.

code

aqua energy
aqua energy

Dragon Scales

Gain (Resilience value) Armor and Fortified. Start of Turn:Gain 2 Resilience every 1 Health restored. persistent.

action

aqua energy
aqua energy
aqua energy

Dragon Heart

Heal 1%Health. Start of Turn: Gain 3 Regenerate and increase the heal by 1%. persistent.

action

green energy

Shade of Maestro

You gain access to new type of performance. Gain (sinister Value)Health when a performance ends.

corrupted enchantment

green energy
green energy

Slim Shady

perform (sinister Value). Start a new performance if there's leftovers. sinister.

corrupted action

Being Shady

On-draw: perform 1. While this card is in your deck, sinister will start at 1. upgradeable. unplayable.

corrupted action

red energy

Relentless Strike

Make a Basic Attack. Whenever this is shuffled to the deck, Make a Basic Attack and return this back to hand.

melee action

aqua energy
aqua energy

Hit them Hard

Deal 4 damage. Whenever this is discarded, return this back to hand with +4 damage.

melee action

Speed Break 0

discard everything to shuffle 4PU Shirasaya. If this card costs 0, Play all the discarded cards.

melee action

purple energy

Speed Break I

Gain 4PU Health and card draw. swap to a new ability if this card's cost was cut by 1.

melee action

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