




Curse Construct
Start of Turn: Gain 3 Insight per Hexes. Inflict (construct) random affliction, repeat it by (tinker). construct 4. unique.
magic item

Curse Construct
by 0men98
Start of Turn: Gain 3 Insight per Hexes. Inflict (construct) random affliction, repeat it by (tinker). construct 4. unique.
- Insight
- Whenever you are dealt an amount of damage exactly the same as your current Insight, prevent that damage.
- affliction
- A negative effect such as Poison, Bleeding or Dazed.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- construct
- Requires an equivalent amount of Tinker stacks to play. Tinker stacks will be removed according to requirement of construct.
- tinker
- Required for the use of Construct cards.
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