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0men98's Codex

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Cards Keywords Achievements
green energy
green energy

Devious Joker

Gain a Devious stack per ambush effect triggered. End of Turn: Convert half Devious into a random blessing.

enchantment

orange energy
blood energy
blood energy
blood energy

Ravenous Reaper

End of Turn: Convert half of your Ferocity as Darkness. Start of Turn: Gain Ferocity equal to your Darkness.

corrupted enchantment

red energy
blood energy
blood energy

Monstrous Atlas

End of Turn: Convert half of your Rally as Resilience. Start of Turn: Gain Regenerate equal to half of your Resilience.

enchantment

aqua energy

Fist of Fury

This combat, Basic Attacks deals 1 bonus damage. Add 1 more whenever you evade an attack. unique.

enchantment

blue energy
red energy

Thunderous Might

End of Turn: Convert the remaining Chain as Anger. Start of Turn: Gain Chain equal to half your Anger.

magic enchantment

holy energy

Harmony Resonance

This turn, all healing effect is multiplied the amount of this card played (0). heavy.

divine action

aqua energy

Afterimage

end of turn: Convert 1 Evasion into a Clone. When played this during the first turn of combat, play it as an Enchantment. unique.

magic action

Chaotic Exploration

While this card is in this deck, start the combat with a random affliction, blessing or Gold. unplayable.

corrupted action

red energy

Blood Enhancer

Whenever you spend Red this turn, gain Potency. While this card is in this deck, Potency increases the healing effect.

item

red energy

Blood Enhancer

Whenever you spend Red, gain Potency. While this is in this deck, Potency increases the healing effect.

item

aqua energy

Herbal Paste

Whenever you spend Green or Blue, gain Potency. While this card is in this deck, Potency increases the healing effect.

item

aqua energy
aqua energy

Clairvoyance

Start of Turn: foretell 3. Foretold cards gain keyword based on blessing until the end of combat.

magic enchantment

Noble's Debutantes

While this card is in this deck, you can interact with Nobles in Canto III.

action

Highway Robbery

While this card is in this deck, you can interact with Bandits in Canto III.

corrupted action

blood energy
blood energy
blood energy

Seven Deadly Sins

Your Basic Attack can transfer a random affliction you currently have. Start of Turn: Draw (1) Sins card. Increased by 1 per turn.

corrupted enchantment

Sinner's Prayer

While this card is in this deck, Sins will have "On-draw: gain a random blessing. Repeat () per Sins cards in the deck.". unplayable.

corrupted action

blood energy
blood energy

Demonic Ore

Whenever you upgrade a card in this deck, upgrade this card as well. upgrade (0/30): Transform Basic Weapon into Demonic Weapon.

corrupted artifact

neutral energy

Celestial Ore

Whenever you upgrade a card in this deck, upgrade this card as well. upgrade (0/30): Transform a Basic Weapon into Celestial Weapon.

divine artifact

neutral energy
neutral energy

Srankos

Deal damage equal to 10% of your foe's Maximum Health. ambush: Inflict Stun. piercing. reaping.

ranged basic attack

orange energy
orange energy

Old Worn Bow

Deal 4 Damage. rebound (0/35): Transform into srankos, the heaven piercer.

ranged artifact

neutral energy
neutral energy
neutral energy

The Black Market

Whenever you spend Gold, conjure a random card. end of turn: Spend 10 Gold to make a Permanent one. persistent. swap. unplayable.

location

aqua energy

Aerial Skydiving

Start of Turn: If flight still active, change into skydive. Your next attack gain reaping.

magic action

aqua energy

Ravenous Flight

Start of Turn: Gain flight, if there's swap triggers this turn, swap.

magic action

neutral energy

Barbed Dagger

Deal 2[[+Bleeding_value]] Damage. Inflict Frozen based on damage dealt. swap all Barbed Daggers.

melee basic attack

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