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thewarden6606's Codex

Cards
412
Wins
3
Cards Keywords Achievements
red energy

opportunity attack

Deal 4 damage. Critical hits and piercing if the enemy played a corruption on thier turn.

melee action

red energy
red energy

Riposte

Add a Red corruption to the foes deck. Free after you block an attack.

action

Fatigued

Lose all Barrier. Gain 2 Sickened

corrupted action

Stumble

Lose all Evasion. Gain 2 Slow.

corrupted action

Opening

Lose all Armour. Gain 2 Vulnerable.

corrupted action

red energy
red energy

Typhoons Wrath

Deal 4 damage. Gain Chain equal to the damage dealt. persistent. Chain. rampage.

melee flow action

red energy

Typhoons Wrath

Gain 1 Anger. tidal increase the Anger by 1. persistent.

melee ebb action

red energy
red energy

Crashing Wave

Deal 4 damage. crushing Interupt and Change the tides.

action

green energy

Outlaw

This combat when a card rebounds it acts like a sinister card.

enchantment

neutral energy
blood energy
blood energy

Soul Splinter

Use to bind to your class. Use again to gain a talent from the bound class, then destory this card. grounded.

artifact

red energy
red energy

Dread Strike

Convert a stack of Demonic Defiance to [difficulty] Anger. Then deal 5 damage.

action

Demonic Defiance

Gain 1 stack per 10% Health you lose. When dealt damage gain 1 Rally per stack. At the start of turn lose a stack.

enchantment

Recuve Bow

Deal 3 damage. flanking: discard a card. finale: draw a card for each card discarded this turn.

ranged basic attack

orange energy
blood energy

Reap what you sow

This combat after playing 5 seedlings, your next attack deals reaping damage and conjures a herb.

enchantment

red energy
red energy

Tide of battle

Your next attack this turn critical hits, on hit trigger you Rally. ambush: It also gains piercing. persistent.

melee flow action

red energy

Tide of battle

Gain Fortified, this round gain 1 Armor when you are attacked. tidal: gain 2 Rally. persistent.

melee ebb action

blood energy
blood energy
blood energy

Dark Reflection

Fortell 3. Create an untempered, corrupted, Blood cost copy of the fortold card. Does not work on unique cards. unique

artifact

neutral energy
neutral energy

Harpoon

Deal 6 damage. Your next Harpoon (Ebb) this turn Critical Hits.

ranged flow basic attack

neutral energy

Harpoon

Deal 4 damage. Your next Harpoon (flow) this turn Interrupts.

melee ebb basic attack

aqua energy
orange energy

Driftwood Idol

This combat gain a totem each time the tides changes.

enchantment

blue energy
blue energy
blue energy
blue energy

Arcanists Hubris

Add mergecraft to a random card in your deck, add a Pride to your deck. one use.

action

purple energy

Sheathe the Blade

Shuffle all Basic Attacks back into your deck. Gain 1 Haste for each Basic Attack shuffled.

action

blue energy
blue energy
blue energy

Learned Scholar

Your scholar effects trigger twice.

enchantment

aqua energy

Regrowth

After 1/2/3 turns restore 1/3/5 to a waning card in your deck.

hymn

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