red energy
red energy

Tide of battle

Your next attack this turn critical hits, on hit trigger you Rally. ambush: It also gains piercing. persistent.

melee flow action

Tide Of Battle

by thewarden6606

Your next attack this turn critical hits, on hit trigger you Rally. ambush: It also gains piercing. persistent.

on hit
Requires the attack to have hit the target, and dealt damage.
Rally
Whenever your opponent plays a card, gain Health equal to your Rally, then lower your Rally by 1.
ambush
Ambush triggers whenever it is the first card played of the round.
piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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