Massive Bribe
Lose gold equal to the opponent's Health. They gain that much plus one Charmed. You are not rewarded gold for this combat. unique
action
Wax Wings
Activate to gain 1 Evasion and 1 agile. Lose all Evasion if you take Burning damage. 5 Durability
equipment
Recursion Nova
Play a copy of every other Nova in your deck. Repeat for each other type of Nova you've played this combat.
Sack of Endless Ammo
At the start of your turn, delve and play an Ammo. Ammo no longer runs out, and you can have the same ammo multiple times.
artifact
Sanguine Cage
Neither combatant can gain blessing, and all damage is instead inflicted as Bleeding. slay a combatant with Bleeding higher than Max .
corrupted artifact
Super Nova
At the start of your turn, conjure a free base copy of every Nova you played last turn. All Nova cards have "empower: echo" channel.
Dark Reputation
At the end of your turn, gain Darkness equal to your sinister. Your sinister is considered to be double it's actual value this combat.
enchantment
Penance Rewarded
Take damage equal to your highest stack of blessing, then double all blessing. If the damage would be fatal, gain a Scar instead. grounded
divine action
Sinful Cycling
This combat, whenever you draw a sin, discard it and draw a new card. Cannot be Imbued.
corrupted enchantment
Path of Curses III
After you draw 20 sins, Gain the talent original sin, lose 5 max , then delve and imbue one of 5 enchantments from any source.
path
Path of Curses II
After you draw 10 sins, gain Sinful Cycling then advance.
Path of Curses I
After you draw 3 sins, gain 1 Anger and 1 for each sin in your deck and advance. This card starts in play. cursed
Dark Charisma
Choose one: Subguate a foe with current Health up to twice your sinister. Your Companion acts once for every 3 sinister.
Overflowing Power
This combat, anytime you would draw a card when your hand is full, take damage equal to it's cost and play it instead.
Fairy ring
5 Durability Activate to delve a Prank and add it to your foe's deck. deplete: Add a random prank to all future foe's decks
Devastating Combo
conjure a free Basic Attack, then return this card to your hand. Charges 2/2 upgradeable
Fan the Hammer
Make a Basic Attack, then reload all ammo flanking: conjure a copy of this card that costs
ranged action
Capacitor
3 Durability Activate: gain Chain equal to remaining Durability. Gain 1 Durability each time you play a lightning card.
lightning equipment
Overdose
Potions cost an additional and gain scaling based on sinister
Infected Cut
Deal 1 damage Inflict 1 Bleeding flanking: Apply a random infliction with stacks equal to the opponent's Bleeding. Upgradable
melee action
Elemental familiar
10 Durability Activate: attune to an element of your choice. deplete: A card in your hand permanently gains an element of your choice.note
Hot Potato
Activate: Equip this card to your opponent and upgrade Upgradable deplete: Deal 1 damage to yourself. 1 Durability