Evolving Afterimage
bury a card from your hand. For the rest of this combat, play a copy of that card whenever you play this one.
magic action
Sands of time
Gain 1 Haste and inflict 1 Slow then remove all upgrades from this card. upgrade this card at the start of your turn. upgradeable persistent
action
Scarab amulet
Activate to chose a card in your discard pile. Remove a random keyword for the rest of combat. cursed Charges 3/3
corrupted equipment
Wanderlust
At the start of your turn, delve and play a location. At the end of your turn remove any locations in play.
Fleeting Inspiration
Gain enough XP to level up unstable grounded
Djinn Form
Whenever you discard a card, conjure a Clarity. Damage you deal is piercing.
form
Turban of Miracles
Enter Djinn form for the rest of combat. This combat's card rewards are untempered.
artifact
Cave of Wonders
This combat, your card rewards are replaced with talents. Add a rusty lamp with untempered to your discard pile. one use
location
Impatience
This combat, whenever you would inflict an affliction, deal damage equal to the number of inflicted stacks instead.
enchantment
Imbue with life
Destroy an equipped Equipment. Gain a Companion that performs its activate effect when it acts. one use
Soul-linked Ink
Spend 100 souls to imbued an Enchantment from either yourself or the opponent. unique grounded
Blood Arsenal
Basic attacks deal additonal damage equal to your missing .
corrupted enchantment
Forsake Shadow
At the start of your turn, gain Fortified and lose all Darkness. Gain an equal amount of Armor.
divine enchantment
Off Tune
This turn, whenever you perform deal 1 damage. lasting
panicked attack
At the start of your turn, add a random bullshit go! To your hand.
Random Bullshit Go!
Spend all your energy. conjure free copies of random cards from your deck or discard pile for each spent energy. one use untempered
Sudden Death
Temporarily set the Max of all combatants to 1. You are both Stunned. Must be the first card played this turn. Your turn ends immediately
Stacked Deck
Next turn, whenever you would draw a card you instead choose a card from your deck to add to your hand. grounded unique
Omniscience
At the start of your turn, foretell your entire deck.
Liquid Courage
one use Gain 1 Anger and 1 Delirious for each Sated. garnish: Deal damage to your opponent equal to your Delirious.
ingredient
Emerge from shadow
This turn, remove a stack of Evasion when you attack to make it a critical hit. Charges: 1 hidden
Shuriken
Deal 3 damage then return this card to your hand. on hit: Gain 1 Evasion Charges: 4
ranged basic attack
Bottled Rainbow
Activate to conjure a random surge. While this is equipped, energy counts as any color. 5 Durability grounded
equipment
Spiked Deck
Deal 2 damage each time you draw a card. You no longer discard your hand at the end of your turn. upgradeable
corrupted artifact