Too Dumb To Die
This combat, any time you would die, heal %50 max and gain a Scar. You gain one less at the start of your turn.
enchantment
Stigma of health
When this enemy is defeated gain max equal to 5% of this enemy's max
Stigma of Quality
This combat's card rewards are upgraded by your level.
Stigma of Growth
This enemy gives twice as much XP when defeated.
Stigma of death
This enemy takes twice as much damage this combat.
Stigma of wealth
This enemy gives twice as much when defeated.
Inflict Stigma
delve and play a Stigma. Add a Sin with cursed to your discard pile. unique
corrupted action
Feel the burn
Take 1 damage and gain , then return this card to your hand. snowball:5
action
monstrous Form
Gain your last enemy as a Companion, and gain their enchantments. Whenever you discard a card, your Companion acts. channel
form
You are what you eat
Deal 5 damage. execute: upgrade this card equal to the overkill. Start next combat in Monstrous form.
Swarm Form
Whenever you discard a card, gain Darkness equal to its cost. The first card you draw each turn has its cost converted to .
Crawling Menace
shift into Swarm form. If already in Swarm form, deal 1 damage 1 times & add a copy of this card with untempered to your discard. mergecraft
melee action
Inversion
This turn, if the enemy would take damage, heal that amount instead, and if you would heal, deal that amount of damage to the enemy instead.
Alchemic Cooking
This combat, conjure a potion whenever you played an ingredient. Each ingredient conjures a different potion.
Deja Vu
Play a copy of the first non-unique card you played this turn, then add a base copy of this card with untempered on top of your deck.
Rat Familiar
Deal 1 damage 1* times. Upgradable Charges 3/3 deplete: Return this card to your hand and upgrade it.
equipment
Ho!
Gain 2 Armor for each turn this card has been in your hand persistent
ebb action
Heave!
Gain 1 Anger for each turn this card has been in your hand. persistent
flow action
Oil Slick
Inflict 3 Dominated Whenever a fire or lightning card is played this turn, inflict 1 Burning. Charges 1/1
Sustained Casting
bury a magic action in your hand. For the rest of this combat, play that card at the start of your turn. Only 1 card can be selected at once
Inner Beast
At the start of your turn, conjure a copy of each monster card in your draw pile and gain 1 Anger for each.
Enshrinment
End the current combat with no rewards. Add a random shrine to the encounter pool. one use
divine action
Neutrality
cards have their cost converted to . Gain blessing based on energy spent. (Anger , Evasion , Focus , Regenerate )
Group attack
discard your hand. delve and play a card from your Companion Deck for each card discarded.