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maladradestroyeroffastfood's Codex

Cards
166
Wins
1
Cards Keywords Achievements
blue energy
red energy
red energy

Too Dumb To Die

This combat, any time you would die, heal %50 max Health and gain a Scar. You gain one less Blue at the start of your turn.

enchantment

Stigma of health

When this enemy is defeated gain max Health equal to 5% of this enemy's max Health

enchantment

Stigma of Quality

This combat's card rewards are upgraded by your level.

enchantment

Stigma of Growth

This enemy gives twice as much XP when defeated.

enchantment

Stigma of death

This enemy takes twice as much damage this combat.

enchantment

Stigma of wealth

This enemy gives twice as much Gold when defeated.

enchantment

blood energy
blood energy

Inflict Stigma

delve and play a Stigma. Add a Sin with cursed to your discard pile. unique

corrupted action

Feel the burn

Take 1 damage and gain Red, then return this card to your hand. snowball:5

action

monstrous Form

Gain your last enemy as a Companion, and gain their enchantments. Whenever you discard a card, your Companion acts. channel

form

aqua energy
aqua energy
aqua energy
blood energy

You are what you eat

Deal 5 damage. execute: upgrade this card equal to the overkill. Start next combat in Monstrous form.

action

Swarm Form

Whenever you discard a card, gain Darkness equal to its cost. The first card you draw each turn has its cost converted to Blood.

form

aqua energy

Crawling Menace

shift into Swarm form. If already in Swarm form, deal 1 damage 1 times & add a copy of this card with untempered to your discard. mergecraft

melee action

blood energy
blood energy

Inversion

This turn, if the enemy would take damage, heal that amount instead, and if you would heal, deal that amount of damage to the enemy instead.

corrupted action

red energy
red energy

Alchemic Cooking

This combat, conjure a potion whenever you played an ingredient. Each ingredient conjures a different potion.

enchantment

blue energy

Deja Vu

Play a copy of the first non-unique card you played this turn, then add a base copy of this card with untempered on top of your deck.

action

neutral energy

Rat Familiar

Deal 1 damage 1* times. Upgradable Charges 3/3 deplete: Return this card to your hand and upgrade it.

equipment

red energy

Ho!

Gain 2 Armor for each turn this card has been in your hand persistent

ebb action

red energy

Heave!

Gain 1 Anger for each turn this card has been in your hand. persistent

flow action

green energy

Oil Slick

Inflict 3 Dominated Whenever a fire or lightning card is played this turn, inflict 1 Burning. Charges 1/1

action

blue energy

Sustained Casting

bury a magic action in your hand. For the rest of this combat, play that card at the start of your turn. Only 1 card can be selected at once

action

orange energy
orange energy

Inner Beast

At the start of your turn, conjure a copy of each monster card in your draw pile and gain 1 Anger for each.

action

neutral energy
neutral energy
neutral energy

Enshrinment

End the current combat with no rewards. Add a random shrine to the encounter pool. one use

divine action

neutral energy
neutral energy
neutral energy

Neutrality

cards have their cost converted to Neutral. Gain blessing based on energy spent. (Anger Red, Evasion Green, Focus Blue, Regenerate Holy)

enchantment

orange energy
orange energy

Group attack

discard your hand. delve and play a card from your Companion Deck for each card discarded.

action

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Artwork and game data ©

Wanderlost Interactive