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maladradestroyeroffastfood's Codex

Cards
166
Wins
1
Cards Keywords Achievements
blue energy
blue energy
blue energy

Evolving Afterimage

bury a card from your hand. For the rest of this combat, play a copy of that card whenever you play this one.

magic action

aqua energy
aqua energy
aqua energy

Sands of time

Gain 1 Haste and inflict 1 Slow then remove all upgrades from this card. upgrade this card at the start of your turn. upgradeable persistent

action

neutral energy
neutral energy
neutral energy

Scarab amulet

Activate to chose a card in your discard pile. Remove a random keyword for the rest of combat. cursed Charges 3/3

corrupted equipment

aqua energy
aqua energy
aqua energy

Wanderlust

At the start of your turn, delve and play a location. At the end of your turn remove any locations in play.

action

blue energy
blue energy
blue energy
blue energy

Fleeting Inspiration

Gain enough XP to level up unstable grounded

magic action

Djinn Form

Whenever you discard a card, conjure a Clarity. Damage you deal is piercing.

form

aqua energy
aqua energy
aqua energy

Turban of Miracles

Enter Djinn form for the rest of combat. This combat's card rewards are untempered.

artifact

neutral energy
neutral energy
neutral energy
neutral energy

Cave of Wonders

This combat, your card rewards are replaced with talents. Add a rusty lamp with untempered to your discard pile. one use

location

green energy

Impatience

This combat, whenever you would inflict an affliction, deal damage equal to the number of inflicted stacks instead.

enchantment

neutral energy
neutral energy
neutral energy
neutral energy

Imbue with life

Destroy an equipped Equipment. Gain a Companion that performs its activate effect when it acts. one use

action

orange energy
orange energy

Soul-linked Ink

Spend 100 souls to imbued an Enchantment from either yourself or the opponent. unique grounded

action

blood energy
blood energy

Blood Arsenal

Basic attacks deal additonal damage equal to your missing Health.

corrupted enchantment

green energy
green energy

Forsake Shadow

At the start of your turn, gain Fortified and lose all Darkness. Gain an equal amount of Armor.

divine enchantment

green energy

Off Tune

This turn, whenever you perform deal 1 damage. lasting

magic action

green energy
green energy

panicked attack

At the start of your turn, add a random bullshit go! To your hand.

enchantment

Random Bullshit Go!

Spend all your energy. conjure free copies of random cards from your deck or discard pile for each spent energy. one use untempered

action

Sudden Death

Temporarily set the Max Health of all combatants to 1. You are both Stunned. Must be the first card played this turn. Your turn ends immediately

action

green energy
green energy
green energy

Stacked Deck

Next turn, whenever you would draw a card you instead choose a card from your deck to add to your hand. grounded unique

action

aqua energy
aqua energy
aqua energy

Omniscience

At the start of your turn, foretell your entire deck.

enchantment

Liquid Courage

one use Gain 1 Anger and 1 Delirious for each Sated. garnish: Deal damage to your opponent equal to your Delirious.

ingredient

green energy

Emerge from shadow

This turn, remove a stack of Evasion when you attack to make it a critical hit. Charges: 1 hidden

action

neutral energy

Shuriken

Deal 3 damage then return this card to your hand. on hit: Gain 1 Evasion Charges: 4

ranged basic attack

neutral energy

Bottled Rainbow

Activate to conjure a random surge. While this is equipped, energy counts as any color. 5 Durability grounded

equipment

blood energy
blood energy
blood energy

Spiked Deck

Deal 2 damage each time you draw a card. You no longer discard your hand at the end of your turn. upgradeable

corrupted artifact

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Artwork and game data ©

Wanderlost Interactive