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north888's Codex

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Cards Keywords Achievements
green energy

Swindle

This combat, charm no longer slays. When charm would have slayed, instead get stacks equal to the foes charm stacks.

enchantment

red energy

Pursuit

Deal 3 damage. If relentless this damage becomes piercing and inflicts a deep wound.

melee action

purple energy

IMPlications

You are always Delirious. If the cost of any card in your hand is shuffled to 0, it remains at 0 until end of turn.

corrupted enchantment

Fish

one use: gain Evasion garnish: Gain patience

ingredient

neutral energy
neutral energy

Fishing Rod

Deal 6 damage. conjure a random Fish.

melee basic attack

purple energy
neutral energy

Hoarfrost

Inflict 1 Frozen. This combat, your foe's Frozen cannot go below 1. Increase these numbers by 1 each time your foe gains a unique hex.

magic frost enchantment

red energy

Slapstick

If you're relentless add 2 pranks to the foe's deck and conjure a Wallop in hand.

action

red energy

Comic Relief

Transform your basic attacks into Wallops this combat. Add a prank to your foe's deck for each Wallop in your deck.

action

green energy
green energy

So Many Options

If hidden reduce the cost of 3 random attacks in your hand by 1

action

blue energy
blue energy

Hoarfrost

Your foe's stacks of Frozen cannot go below your corruptions until next turn. lasting. (This does not make them gain additional stacks.)

magic frost action

blue energy
blue energy

Hairfrost

Stacks of Frozen on your enemy cannot go below the number of corruptions in your deck until your next turn. lasting.

magic frost action

green energy

Hoodwink

Gain gold equal to half the value of the next damage you dodge unique.

action

Boot

Occasionally conjured in place of a fish. discard to deal 1 damage.

item

Fish

Gain 1 Health when discarded. unplayable

item

Seastrike

discard a fish. Make a Basic Attack.

melee action

red energy

Reel 'Em in!

Low tides: inflict Vulnerable equal to the fish you've conjured this battle plus 1 High tides: conjure 2 fish

melee action

red energy

Depth Charge

conjure a bomb. Change the tides.

action

neutral energy
neutral energy

Fishing Rod

Deal 6 damage. conjure a fish.

melee basic attack

blue energy
blue energy

Suffocating Smog

Round end: Inflict Poison equal to your Burning.

magic fire action

blue energy

Fuming

Gain 5 Burning. Increase your Poison damage until your next turn by your Burning. lasting.

magic fire action

blue energy

Expel Fumes

Inflict Poison and Burning equal your Burning. Multiply the Poison inflicted by your Poison damage.

magic fire action

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Wanderlost Interactive