Swindle
This combat, charm no longer slays. When charm would have slayed, instead get stacks equal to the foes charm stacks.
enchantment
Pursuit
Deal 3 damage. If relentless this damage becomes piercing and inflicts a deep wound.
melee action
IMPlications
You are always Delirious. If the cost of any card in your hand is shuffled to 0, it remains at 0 until end of turn.
corrupted enchantment
Fish
one use: gain Evasion garnish: Gain patience
ingredient
Fishing Rod
Deal 6 damage. conjure a random Fish.
melee basic attack
Hoarfrost
Inflict 1 Frozen. This combat, your foe's Frozen cannot go below 1. Increase these numbers by 1 each time your foe gains a unique hex.
magic frost enchantment
Slapstick
If you're relentless add 2 pranks to the foe's deck and conjure a Wallop in hand.
action
Comic Relief
Transform your basic attacks into Wallops this combat. Add a prank to your foe's deck for each Wallop in your deck.
So Many Options
If hidden reduce the cost of 3 random attacks in your hand by 1
Your foe's stacks of Frozen cannot go below your corruptions until next turn. lasting. (This does not make them gain additional stacks.)
magic frost action
Hairfrost
Stacks of Frozen on your enemy cannot go below the number of corruptions in your deck until your next turn. lasting.
Hoodwink
Gain gold equal to half the value of the next damage you dodge unique.
Boot
Occasionally conjured in place of a fish. discard to deal 1 damage.
item
Gain 1 when discarded. unplayable
Seastrike
discard a fish. Make a Basic Attack.
Reel 'Em in!
Low tides: inflict Vulnerable equal to the fish you've conjured this battle plus 1 High tides: conjure 2 fish
Depth Charge
conjure a bomb. Change the tides.
Deal 6 damage. conjure a fish.
Suffocating Smog
Round end: Inflict Poison equal to your Burning.
magic fire action
Fuming
Gain 5 Burning. Increase your Poison damage until your next turn by your Burning. lasting.
Expel Fumes
Inflict Poison and Burning equal your Burning. Multiply the Poison inflicted by your Poison damage.