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north888's Codex

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Cards Keywords Achievements
red energy
red energy

Countless Lives

Your foe takes damage equal to their Fateshards. Cannot be lethal or slay. Give them 1 fateshard each use. After 10 uses, slay me.

melee action

red energy

Deadly Cocktail

Reduce the cooldown of all bombs in hand by your Sated. conjure an ingredient each time you play a bomb this turn.

action

red energy
red energy

Mug

perform a Basic Attack and conjure an item.

melee action

green energy

Shakedown

conjure a terror into your foe's deck. For every 10 Gold you've stolen this battle, conjure another.

action

neutral energy
neutral energy

Here, Daisy!

Gain Daisy, Bloodhound Matriarch as a Companion. If you have a Companion, dismiss a random blessing on your foe. Then, your Companion acts.

action

neutral energy
neutral energy

Arm of Garvin Graves

Durability 2 Your sinister actions inflict bleed equal to your sinister. Activate: gain 1 sinister and conjure a potion.

item

green energy

The Hanging Tree

Starts in play. Inflict 1 Drowning whenever you discard a card. Drowning now also triggers the first time you gain sinister each turn.

location

holy energy

Gold Digger

unique. Gain 1 gold for each Companion you've had this run. Dismiss your Companion.

action

green energy

Assemble the Crew

Gain a Bandit Companion. Or if you have a Companion, your Companion acts.

action

green energy
green energy

Hornswaggle

interrupt. If you change their intent, conjure a copy of that card.

melee action

red energy
red energy

Deep Cuts

Your On-Hit Effects are applied twice.

enchantment

neutral energy
neutral energy

Flamberge

Deal 4 damage On-Hit: apply 3 Bleeding agile: apply On-Hit effects twice

melee basic attack

neutral energy

Cross the Streams

one use: all your Novas gain mergecraft and are treated as the same card name for upgrades. Increase affected card's cost by 1.

magic item

aqua energy

Salt Nova

Change the tides. Repeat for each unique Nova you have played. Return this card to hand whenever you play a new unique nova.

magic action

blue energy
blue energy

Nova Smith

Your Novas gain adaptation slots equal to the other novas with different names in your deck (max 5) and fill those slots. Novas cost 1 more.

magic enchantment

red energy
red energy
red energy
red energy

Undead Rage

When a card's cost is reduced to 0, reduce this card's cost by 1 and heal 2. At 0 cost, discard this card, gain 4 rage, and draw 1.

corrupted action

blood energy
blood energy
blood energy
blood energy

Dead cells crossover

Everyone has one

location

orange energy
orange energy

Harvest Moon

Add a heavy ingredient to the discard pile for each foe you've Slain tbis run. unique

action

Curse of Dragonkind

Your End of Turn and Start of Turn effects no longer trigger. echo all dragon cards played three times.

revelation

aqua energy
aqua energy
aqua energy

Delve the Abyss

conjure a random free monster action for each stack of Drowning on your foe. Every 3rd monster action you play inflicts 1 Drowning.

magic enchantment

blue energy
blue energy

Mind Siphon

Gain Focus equal to foe's blessing. scholar: cleanse a random blessing from Foe. If you have over 40 Focus, heal 10.

magic action

green energy

Face Lift

conjure a copy of the top card from your foe's deck and reduce its cost by 1 Neutral rebound: 0/6: gain a random monster monster Enchantment.

action

purple energy
blood energy
blood energy
blood energy

Temperamental

bury a corruption to upgrade a random untempered card in your deck. corrupted: conjure a malignance at the bottom of your deck.

corrupted action

purple energy

Untempered glass

Gain 0* block. When your foe gets their 6th hex, upgrade this card by 1. upgradeable

action

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Artwork and game data ©

Wanderlost Interactive