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north888's Codex

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Cards Keywords Achievements
neutral energy
neutral energy
neutral energy

Chaos Invoked

one use: add 3 free Insanities into your deck. As long as this card is in your deck, any corruptions added are transformed into Insanity.

corrupted artifact

blue energy
blue energy
blue energy
blue energy

ITS ALIVE!

one use. Fuse your Companion with the last defeated foe, adding its cards and passives to their deck. All its cards gain Chain.

action

green energy
green energy
green energy

Ring Master

This turn, anytime your Companion acts, perform 2 gain 1 Gold and reset your ambush.

action

neutral energy
blood energy
blood energy

Blank Grimoure

5 Durability On use: conjure an untempered spellpage. deplete: restore 1 Durability to all Equipment.

magic equipment

red energy

Return to Sunder

Convert all of your affliction to Brittle and then transfer them to your foe.

action

red energy
red energy
red energy
red energy

Debt Repaid

Imbue a random monster Enchantment onto your opponent. Usable if your foe shows mercy and makes a deal.

action

red energy
red energy
red energy
red energy

Blossoming Ash

In hand start of foe's turn: mark them. If rhey play an enchanment, discard this card to play it on me instead.

action

red energy
red energy

Strike from Record

Remove one of foe's Enchantments, then give them one of yours.

action

red energy
red energy

Strike from Record

Remove one of your foe's Enchantments, then give them one of yours.

action

red energy
red energy

Procession of Stars

Play a monster exclusive path or if one is active, advance it. slay instead if you've completed all monater exclusive paths.

action

red energy

Fungal Gift

Inflict 3 Bane. If foe has 100+ affliction, transform 15 cards in deck to monster actions and change weapon power with a monster enchant.

action

green energy
green energy
green energy
green energy

Code of the Scrapper

Start of combat: swap your deck and Scrap Pile EXCEPT for memorized and reliable cards. Requirment: Scrap deck has twice the main deck card

code

red energy

Twinkle Death Beam

Deal 10 damage, Doom, and charm. If your foe is Slain they revive with a difficiult magical girl deck. Grants bonus fate shards

magic action

red energy

Syzygy

Gain 5 Barrier then double your Barrier. waning. When this effect reaches 0, steal 25% of your foe's max hp. Then reset this card.

action

red energy
red energy
red energy
red energy

Chatterbox

Inflict 1 Doom for each card played this battle. Your foe gains "cannot gain blessing as long as i have Doom." unique.

action

red energy
red energy

Emily Where are you?

Your foe recovers 20% of their max Health, then loses that much max hp. bury a random card in their deck.

magic action

blue energy
blue energy
blue energy

Hoarfrost Curse

While your foe is Frozen, magic actions deal bonus damage equal to half of their Brittle. Half of Frozen becomes Brittle instead of fading

enchantment

Gang up

Start of turn: conjure and play a free daggers and free block. Trigger this every 6th card your foe plays as well.

enchantment

red energy
red energy
red energy

Blot out the Sun

Deal 15 damage. Increased by the number of non-enchanment Effects (channels, lasting, nope, totems, etc) active.

magic action

red energy
red energy

Gorgon Eye

petrify a random card in your foe's hand. Repeat for each Petrified card in their exhaust pile.

action

red energy
red energy

Hat Trick

Turn your foe's Equipment into rabbits. If they have no Equipment or only have rabbits they get a rabbits.

action

HEXODIA SUMMONING

If there are 10 total hexes between both combatants (including repeats), deal 9999999 piercing damage and slay your foe.

enchantment

red energy
red energy
red energy

FLIMSY TOOLS

bury ALL basic attacks and Equipment in your foes draw and discard piles. If it has persistent, DESTROY IT INSTEAD. unique.

action

red energy

Hop to it

Add a rabbit swarm to your hand. Gain Evasion and Swiftness as long as you have it.

action

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Artwork and game data ©

Wanderlost Interactive