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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements
orange energy
orange energy
orange energy

Rapture

Deal 2 damage. Repeat per card in your discard pile. rebound (0/3): lifedrain. Can't be upgraded

magic action

orange energy

Prepare for Prey

Inflict Marked. Spend 1 Soul to inflict 3 Bleeding.

action

Soul of Vengeance

on draw: Gain 1 Soul. Your next action this turn inflicts a critical hit.

action

Scatter Souls

Spend up to 3 souls to shuffle an equal amount of souls of Vengeance cards into your deck.

action

blood energy

Blood Ritual

Inflict 3 Bleeding. ancestral: Return a random card from your discard pile to your hand. Charges (3/3).

action

blood energy

Call the Spirits

Gain Green. Gain additional Green for each time you played this card this combat.

action

orange energy

Bury Alive

Move your deck into your discard pile. Return up to 3 cards to your hand.

action

Reclaim

Spend 1 Soul to return a card from your discard pile to your hand. Charges (3/3).

action

blood energy
blood energy

Soulsearch

Draw a card. Spend 3 souls to draw 2 additional cards. Charges (3/3).

action

orange energy

Soulreave

Deal 4 damage. flanking: Gain souls equal to damage dealt. Charges (2/2).

melee action

orange energy

Stoneskin

Gain 1 Resilience. Gain an additional stack for each of your Totems. Charges (2/2).

action

orange energy

Reave

Deal 4 damage. Spend 2 souls to critical hit and gain 5 Health.

melee action

orange energy

Salvage

Make a Basic Attack. rebound (0/2): Return a card from your discard pile to your hand.

action

orange energy

Ancient Markings

delve and play a Totem. ancestral: Summon two more random Totems.

action

orange energy

Tremorsense

Summon a Totem. Inflict 3 Stagger for each type of Totem you control.

magic action

orange energy

Idolize

Summon each Totem you don't already control. Charges (1/1).

action

orange energy

Totemstrike

Make a Basic Attack. Increase the effect of all your Totems by one.

action

Totem of Cleansing

Start of Turn: Remove X stacks of one of your affliction chosen at random.

action

neutral energy
neutral energy
neutral energy
neutral energy

Shockwave Bomb

Deals 80 Stagger to your opponent and half of that to you. Ready after 4 turns. Speed up the timer when you use a Charge. persistent.

ranged action

blue energy
blue energy
blood energy
blood energy

Hot/Crazy

Whenever Burning triggers, gain Delirious. Whenever the energy cost of a card in your hand changes, inflict Burning equal to your Delirious.

fire enchantment

Organ Donor

If you die with this in your deck, your next run begins with a Forbidden Fruit in their deck. unplayable

item

Bloodbank

Whenever you spend Blood energy, add a counter to Bloodbank. Start of your Turn: Remove all counters and gain Health for every 1 counter removed.

corrupted enchantment

Spikemine

on draw: After playing 6 cards, deal 5 damage to you and the Wagon.

action

blood energy
blood energy

Wrathbolt

Deal 3 damage. The next card you add to your foe's deck this turn is added twice.

corrupted action

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Artwork and game data ©

Wanderlost Interactive