Rapture
Deal 2 damage. Repeat per card in your discard pile. rebound (0/3): lifedrain. Can't be upgraded
magic action
Prepare for Prey
Inflict Marked. Spend 1 Soul to inflict 3 Bleeding.
action
Soul of Vengeance
on draw: Gain 1 Soul. Your next action this turn inflicts a critical hit.
Scatter Souls
Spend up to 3 souls to shuffle an equal amount of souls of Vengeance cards into your deck.
Blood Ritual
Inflict 3 Bleeding. ancestral: Return a random card from your discard pile to your hand. Charges (3/3).
Call the Spirits
Gain . Gain additional for each time you played this card this combat.
Bury Alive
Move your deck into your discard pile. Return up to 3 cards to your hand.
Reclaim
Spend 1 Soul to return a card from your discard pile to your hand. Charges (3/3).
Soulsearch
Draw a card. Spend 3 souls to draw 2 additional cards. Charges (3/3).
Soulreave
Deal 4 damage. flanking: Gain souls equal to damage dealt. Charges (2/2).
melee action
Stoneskin
Gain 1 Resilience. Gain an additional stack for each of your Totems. Charges (2/2).
Reave
Deal 4 damage. Spend 2 souls to critical hit and gain 5 .
Salvage
Make a Basic Attack. rebound (0/2): Return a card from your discard pile to your hand.
Ancient Markings
delve and play a Totem. ancestral: Summon two more random Totems.
Tremorsense
Summon a Totem. Inflict 3 Stagger for each type of Totem you control.
Idolize
Summon each Totem you don't already control. Charges (1/1).
Totemstrike
Make a Basic Attack. Increase the effect of all your Totems by one.
Totem of Cleansing
Start of Turn: Remove X stacks of one of your affliction chosen at random.
Shockwave Bomb
Deals 80 Stagger to your opponent and half of that to you. Ready after 4 turns. Speed up the timer when you use a Charge. persistent.
ranged action
Hot/Crazy
Whenever Burning triggers, gain Delirious. Whenever the energy cost of a card in your hand changes, inflict Burning equal to your Delirious.
fire enchantment
Organ Donor
If you die with this in your deck, your next run begins with a Forbidden Fruit in their deck. unplayable
item
Bloodbank
Whenever you spend energy, add a counter to Bloodbank. Start of your Turn: Remove all counters and gain for every 1 counter removed.
corrupted enchantment
Spikemine
on draw: After playing 6 cards, deal 5 damage to you and the Wagon.
Wrathbolt
Deal 3 damage. The next card you add to your foe's deck this turn is added twice.
corrupted action