Frostlance
Deal 2 damage. Draw a card if the target is Frozen.
magic frost action
Conduit
Gain 2 Chain. flow (0/3): Draw a card. Charges (3/3).
magic lightning action
Fast Forward
Gain 2 Haste or inflict 2 Slow or draw a card. scholar: Do all three.
magic action
Clarity
Draw any card. scholar: Gain .
action
Brainstorm
Draw a card. Gain for every Magic Action drawn this way. scholar: Draw 2 more cards.
Bloodcast
Draw a card, then conjure a copy with its cost converted to blood.
Demonology
Draw a card. corrupted: Convert the energy costs of all cards in hand to blood.
Bloodmagic
Convert the energy costs of all cards remaining in your deck to blood Energy until played. Charges (1/1).
corrupted action
Glimpse of Evil
Inflict 1 Bane. corrupted: Add a Terror to your foe's deck.
Eldritch Flame
Deal 2 damage for each of your Corruptions. Add a Forbidden Fruit to your discard pile.
Dark Whispers
Add a Forbidden Fruit to your deck. corrupted: Gain .
Forbidden Fruit
one use: Gain 5
Malignance
on draw: Take 2 damage and gain 1 Anger. unplayable.
Fae Familiar
Activate to add a Prank to your foe's deck. Gains 1 Durability whenever you play a Wand. Durability (3/3).
equipment
Dark Power
Gain . Draw two cards. Add a Malignance to your deck.
Dark Inquiry
foretell 3. corrupted: Gain 4 . scholar: Draw a card.
Permeating Cold
This combat, reduce the cost of a card in your hand by 1 energy whenever you inflict Frozen.
frost enchantment
Thaumaturgy
This combat, Magic actions deal 1 additional damage. corrupted: Increase the damage for each Magic Action you've played this turn.
enchantment
Occultism
This combat, gain Momentum and Potency whenever you spend . memorized.
Painful Inquiry
This combat, whenever you spend , add a Vile Wound to your foe's deck.
corrupted enchantment
Lifelink
This combat, gain 4 Barrier and inflict 4 damage whenever you spend .
Sanguine Casting
Draw your highest cost card, then convert its cost to blood. unique.
Aura of Rime
This combat, gain Momentum for each Frozen you inflict. memorized.
Frostblock
Negate all damage of the next attack. Charges (2/2).
frost action