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felix._.jaeger's Codex

Cards
388
Wins
1
Cards Keywords Achievements

Frostlance

Deal 2 damage. Draw a card if the target is Frozen.

magic frost action

Conduit

Gain 2 Chain. flow (0/3): Draw a card. Charges (3/3).

magic lightning action

blue energy

Fast Forward

Gain 2 Haste or inflict 2 Slow or draw a card. scholar: Do all three.

magic action

blue energy

Clarity

Draw any card. scholar: Gain Blue.

action

blue energy

Brainstorm

Draw a card. Gain Blue for every Magic Action drawn this way. scholar: Draw 2 more cards.

action

blue energy

Bloodcast

Draw a card, then conjure a copy with its cost converted to blood.

action

blue energy

Demonology

Draw a card. corrupted: Convert the energy costs of all cards in hand to blood.

action

blood energy

Bloodmagic

Convert the energy costs of all cards remaining in your deck to blood Energy until played. Charges (1/1).

corrupted action

blue energy

Glimpse of Evil

Inflict 1 Bane. corrupted: Add a Terror to your foe's deck.

corrupted action

blue energy
blue energy
blue energy

Eldritch Flame

Deal 2 damage for each of your Corruptions. Add a Forbidden Fruit to your discard pile.

magic action

blood energy

Dark Whispers

Add a Forbidden Fruit to your deck. corrupted: Gain Blue.

action

Forbidden Fruit

one use: Gain 5 Health

corrupted action

Malignance

on draw: Take 2 damage and gain 1 Anger. unplayable.

corrupted action

neutral energy

Fae Familiar

Activate to add a Prank to your foe's deck. Gains 1 Durability whenever you play a Wand. Durability (3/3).

equipment

blue energy

Dark Power

Gain Blue Blue. Draw two cards. Add a Malignance to your deck.

action

blood energy

Dark Inquiry

foretell 3. corrupted: Gain 4 Health. scholar: Draw a card.

corrupted action

blue energy
blue energy
blue energy

Permeating Cold

This combat, reduce the cost of a card in your hand by 1 energy whenever you inflict Frozen.

frost enchantment

blue energy
blood energy
blood energy

Thaumaturgy

This combat, Magic actions deal 1 additional damage. corrupted: Increase the damage for each Magic Action you've played this turn.

enchantment

blue energy

Occultism

This combat, gain Momentum and Potency whenever you spend Blood. memorized.

enchantment

blue energy
blood energy
blood energy

Painful Inquiry

This combat, whenever you spend Blood, add a Vile Wound to your foe's deck.

corrupted enchantment

blue energy
blue energy
blood energy

Lifelink

This combat, gain 4 Barrier and inflict 4 damage whenever you spend Blood.

enchantment

blue energy

Sanguine Casting

Draw your highest cost card, then convert its cost to blood. unique.

corrupted action

blue energy

Aura of Rime

This combat, gain Momentum for each Frozen you inflict. memorized.

frost enchantment

blue energy

Frostblock

Negate all damage of the next attack. Charges (2/2).

frost action

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Artwork and game data ©

Wanderlost Interactive